Code Grenade II
Level
10
Price
2,800
Bulk
L
Capacity
-
Usage
-
Range Increment
20 ft.
Damage
6d6 E
Critical
-Special
Explode (6d6 E, special 1d4 rounds, 15 ft.)Code grenades are technomagical weapons designed to attack technology with an incessant worm program and garbage coding, using the same port technology necessary for the targets to interface with living beings. This is not unlike a localized distributed denial-of-service attack on the targets in range.
Only constructs with the technological subtype are damaged by a code grenade’s electrical blast, and if they fail their Reflex saving throws, they’re also staggered for the listed duration. In addition, if any creature wielding or wearing at least one piece of non-analog gear in the grenade’s explosion radius fails their Reflex save, the malicious code affects their equipment, rendering them off-target for the listed duration. Constructs with the technological subtype are ever only staggered and not rendered off-target.
Source
Drift Hackers: A Light in the Dark pg. 43
ID
6191a630ba5c3a451623a875