Painclaw, Demonic
One-Handed
Advanced Melee

Level

11

Price

25,000

Bulk

1

Capacity

Usage

-

Range Increment

-

Damage

2d8 S & P

Critical

Bleed 1d6

Special

Injection (see text), Unwieldy

This powered gauntlet has bladed spikes for fingers, which have built-in injectors connected to three reservoirs for storing substances used with the injection weapon special property. A painclaw can carry up to 3 doses of a drug, an injury poison, or a medicinal compound. Rather than trigger the injection on the weapon's first attack, you can choose whether to inject one of these substances upon dealing damage with the painclaw (and even select which material to inject, if the three reservoirs contain different compounds). A painclaw can inject only one substance per attack. The hand wearing a painclaw can't be used to hold or operate any other weapon or piece of equipment. Donning or removing the painclaw is a full action. A painclaw cannot be disarmed.

Source

Dead Suns: Temple of the Twelve pg. 52


Dragonscript

ID

8561026c511351148e2ecd4f
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