Painclaw, Draconic
One-Handed
Advanced Melee

Level

19

Price

560,000

Bulk

1

Capacity

Usage

-

Range Increment

-

Damage

6d8 S & P

Critical

Bleed 2d6

Special

Injection (see text), Unwieldy

This powered gauntlet has bladed spikes for fingers, which have built-in injectors connected to three reservoirs for storing substances used with the injection weapon special property. A painclaw can carry up to 3 doses of a drug, an injury poison, or a medicinal compound. Rather than trigger the injection on the weapon's first attack, you can choose whether to inject one of these substances upon dealing damage with the painclaw (and even select which material to inject, if the three reservoirs contain different compounds). A painclaw can inject only one substance per attack. The hand wearing a painclaw can't be used to hold or operate any other weapon or piece of equipment. Donning or removing the painclaw is a full action. A painclaw cannot be disarmed.

Source

Dead Suns: Temple of the Twelve pg. 52


Dragonscript

ID

9a59830f3a5d60f414602051
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