Healing

A healing weapon, which must be an energy weapon, can deliver restorative energy. You can set the weapon to heal mode (or reset it to normal mode) as a move action. While in healing mode, if the healing weapon hits a creature, roll dice equal to the weapon’s damage; Weapon Specialization, an operative’s trick attack, and other effects that increase damage don’t apply. The creature recovers Hit Points equal to the amount rolled, minimum 1. Reduce healing by half for constructs and undead; objects are unaffected. A critical hit with a healing weapon doesn’t increase the healing or have a critical hit effect. A healing weapon used in healing mode expends twice the usual number of charges, a battery used in a healing weapon can’t be recharged in any way, and are completely destroyed once empty.

Source

The Liberation of Locus-1 pg. 59

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