Anti-Materiel Gun Pod
Ranged
SlotUpper Limb

Type

Ranged

Slots

1 (Upper Limb)

Damage

High P & F

Range

120 ft.

Capacity

10

Critical

Knockdown 

Special

Blast

Cost

4 x Level

This weapon is extremely complicated to reload, taking 1 minute to reload one round.

Power Point Abilities

Shrapnel Spitter (1 PP) As a move action, the mech reconfigures the anti-materiel gun pod into a non-penetrating explosive mode for 1 round. In this form, the anti-materiel gun pod gains the fiery (Armory 28) and explode special weapon properties dealing low fire damage in a 40-foot radius.

Source

Mechageddon Adventure Path pg. 153

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