Anti-Materiel Gun Pod
Type
Ranged
Slots
1 (Upper Limb)
Damage
High P & F
Range
120 ft.
Capacity
10Critical
KnockdownSpecial
BlastCost
4 x Level
This weapon is extremely complicated to reload, taking 1 minute to reload one round.
Power Point Abilities
Shrapnel Spitter (1 PP) As a move action, the mech reconfigures the anti-materiel gun pod into a non-penetrating explosive mode for 1 round. In this form, the anti-materiel gun pod gains the fiery (Armory 28) and explode special weapon properties dealing low fire damage in a 40-foot radius.
Source
Mechageddon Adventure Path pg. 153