Adjustments

Use the low attack value for the NPC’s main attack, but determine the attack’s damage as if the NPC’s CR were 2 higher (adding the extra damage from weapon specialization). This special ability has a greater impact at higher CRs.
Increase the NPC’s HP by 20%.
Increase all saving throw bonuses by 1.
Increase fortitude saving throw bonus by 3.
Increase reflex saving throw bonus by 3.
Increase will saving throw bonus by 3.
The NPC gains spell-like abilities (chosen in Step 8) according to its CR, though it gains only the once-per-day spells or one spell per unit of frequency (at will, 1/day, etc.).
Increase all master and good skill bonuses by 1.
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