Adjustments
| Use the low attack value for the NPC’s main attack, but determine the attack’s damage as if the NPC’s CR were 2 higher (adding the extra damage from weapon specialization). This special ability has a greater impact at higher CRs. |
| Increase the NPC’s HP by 20%. |
| Increase all saving throw bonuses by 1. |
| Increase fortitude saving throw bonus by 3. |
| Increase reflex saving throw bonus by 3. |
| Increase will saving throw bonus by 3. |
| The NPC gains spell-like abilities (chosen in Step 8) according to its CR, though it gains only the once-per-day spells or one spell per unit of frequency (at will, 1/day, etc.). |
| Increase all master and good skill bonuses by 1. |

