Ferocity
Defensive Ability

When the creature is brought to 0 Hit Points, it can keep fighting for 1 more round. It can act normally until the end of its next turn; if it has 0 Hit Points at that point, it dies. If it would lose further Hit Points before this, it ceases to be able to act and dies.

Format: Defensive Abilities ferocity.

Source

Alien Archive pg. 156

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