Horizons of the Vast: Planetfall
Themes
You have a powerful affinity with the beasts of the wild. Perhaps you descend from—or were infected by—a lycanthrope or similar creature, were subjected to the rituals of a beastly fiend, or performed ancestral trials to pledge yourself to a beast spirit. Whatever the source, you fight and hunt like a wild thing, and you know the natural side of worlds like you were born to them. |
Feats
Prerequisite | |
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You project unflappable confidence and know just how to motivate people. | - |
When you spend a week of downtime to participate in administrative duties for your charter, you gain 2 free days of downtime to spend on other activities. These activities take place throughout the week as you find space in your schedule. When exploring, you manage your gear as rigorously as your schedule; treat your Strength score as 2 higher for the purpose of determining your carrying capacity. | - |
Nature’s power flows through you, allowing you to warp your enemies or shroud you from harm. | Wis 15, Minor Naturalism, Naturalism, character level 7th. |
You know how to make the airwaves—such as they are in space—work for you. | Member of a charter that has completed the broadcast studio project. |
You’re so close to nature that you can summon fragments of natural magic to aid you. | Wis 11 |
You believe your body is a temple, albeit one that undergoes frequent renovation. | Member of a charter that has completed the augmentation clinic project. |
Your bond to nature strengthens, bringing with it new magical talents. | Wis 13, Minor Naturalism, character level 4th. |
You understand how to best feed your people with the resources at hand. | Member of a charter that has completed the hospital project. |
You are highly adept at calming unrest via public speaking, meeting with constituents, and other such activities. | - |
You draw confidence and dedication from the sheer number of people who depend on you. | - |
Why stop at divining the future when you can define it? | Major Stage Magic or ability to cast 3rd-level witchwarper spells; member of a charter that has completed the oracle project. |
NPC Template Grafts
A living beast saturated with lingering negative energy transforms into a decaying monstrosity that knows only rage. |
Creature Companion Graft
Silicanids have surged in popularity as pets, especially on worlds outside of the Weydana system. Although they can adapt to most environments, they don't reproduce in captivity, greatly increasing their value. Small breeding populations have been released into the wild on a handful of worlds in Near Space. Silicanids can be found on the black market, where they demand an emperor’s ransom. Starfarers have happened upon silicanids on their adventures, adopting the creatures as companions. |
Starfinder Core Rulebook © 2017, Paizo Inc.; Authors: Logan Bonner, Jason Bulmahn, Amanda Hamon Kunz, Jason Keeley, Robert G. McCreary, Stephen Radney-MacFarland, Mark Seifter, Owen K.C. Stephens, and James L. Sutter, with Alexander Augunas, Judy Bauer, John Compton, Adam Daigle, Crystal Frasier, Lissa Guillet, Thurston Hillman, Erik Mona, Mark Moreland, Jessica Price, F. Wesley Schneider, Amber E. Scott, and Josh Vogt.
Starfinder Adventure Path #40: Planetfall © 2021, Paizo Inc.; Authors: Ron Lundeen, with Jason Keeley, Jess Nevins, Jim Seals, and Isabelle Thorne.