Flee
A foe tries to escape the battle.
Effect: If the enemy ship has more than 0 HP at the end of the round, it flees the battle, likely ending the narrative starship combat if there are no other enemy ships remaining.
Special: If the players want to give chase to the fleeing enemies, the GM can, at their discretion, run a starship chase (Starship Operations Manual 44).
Source
Starfinder Enhanced pg. 178