Starfinder Enhanced
Rulebook

Species
+2 CON, +2 CHA, -2 STR
Hit Points6
Elanayas are hardy, charismatic humanoids with glittering skin who form permanent bonds with an elemental.
+4 INT, -2 WIS
Hit Points4
Holograms are AIs, stored in a spherical core, who interact with the physical world through a tangible hardlight body.
+2 STR, +2 CHA, -2 INT
Hit Points4
Born from the collapse of a dying star, novians are tiny, boastful balls of plasma who enjoy competition and confrontation.
+2 CHA, +2 DEX, -2 CON
Hit Points4
Chatty and inventive, scuridays are fluffy fey raconteurs eager to explore the galaxy and acquire new tales.
Themes
+1 CHA
From the vibrant nightlife of Absalom Station to the glitzy casinos of the Burning Archipelago, there are places throughout the galaxy where people gather to party and relax. But you know how much work goes into securing these venues. From fights on the dance floor to grifters trying to hustle, your job has been to protect patrons and hosts by any means necessary. You have sharp situational awareness and know how to defuse an escalating situation efficiently and quietly, even if it means leaving a few bruises.
+1 STR or CON
The allure of interplanetary adventure can lead just about anybody to leave a sedentary life behind and travel into the stars. While some of these people have prior training, many others do not, including academics, vidgamers, and corporate suits. That’s where you come in! As a personal trainer, you know the value in maintaining good diet and exercise, especially in zero gravity environments where prolonged habitation can lead to muscular atrophy. Whether you travel within one solar system to visit clients on different worlds, or want to establish your own gym, your enthusiastic willingness to share your knowledge to better improve the fitness of those around you is palpable. While there may be other personal trainers in the galaxy, you hope that your physical fitness will give you a leg up on the competition.
Whether you are a rich kid doing it for kicks or a student of the streets doing it to survive, you’ve found that you have quite a bit of skill at nicking things from other people without them noticing. You are most comfortable when wandering through large crowds, as they have the most marks and rubes milling about—plus the tumult of moving people to give you the perfect cover. Even without the benefit of milling masses, you know how to hide in plain sight, and you are always on the lookout for the perfect diversion, whether a relatively harmless smoke grenade or a precariously balanced fruit cart. Your work is usually a solitary affair, but you certainly could use a team from time to time, whether as diversions from your true purpose or as backup when the pickings are slim. When you do agree to travel or work with others, you may be motivated by what treasures you can find to add to your collection.
+1 STR
In a galaxy filled with faster-than-light travel, virtual reality, and space stations housing millions, many people forget where their food comes from. Even those who exclusively dine on MREs and whatever comes out of their culinary synthesizers don’t stop and consider the inspiration behind their food-like cuisine. Even for cultures who travel the stars, livestock are a critical part of the economy and remain a key component of many products. As a rancher, you have first-hand experience raising, protecting, and perhaps even rendering domestic animals. You are aware of the symbiotic nature of life throughout the universe and want to experience that sublime relationship for yourself, rather than waiting for the proverbial space cows to come home.
+1 DEX or CHA
Some people make their living working in a business suit, others in service positions helping those around them, all on a set schedule, knowing the pattern of their life will stay the same from day to day. You wanted more than that repetitive, safe schedule. You’ve sought your own fortune, or at least living, using your talents to hustle and amaze as a street performer, creating elaborate illusions and manipulations that appear to outsiders as complex magical abilities. From mind reading to levitation and making things disappear, you’ve learned the art of using distraction to make others think they saw one thing while another was happening before their eyes. Unfortunately for you, either through over-hustling or market saturation, your busking is not as profitable as it once was. But the show must go on and so you’ve decided to head out into space, finding new audiences to amaze and delight.
+1 DEX
First-person shooters, dating simulators, platformers, puzzles, real-time strategy, sports, or massive multiplayer online role-playing games—you’ve mastered them all. You know the levels by heart, have memorized every cheat code, and can play some of the classics blindfolded. You’re proud of your achievements, but have chosen to leave the comforts of your local arcade and adventure into places you have never been, seeking out new experiences and new challenges among the stars.
Spells
Divination
Precog1-3
Technomancer1-3
You manifest an invisible and intangible sensor that hovers one foot above your head.
Universal
Precog5
Witchwarper5
You become a conduit for all possible realities and timelines, enabling you to twist events with little warning.
Transmutation
Mystic1-3
Precog1-3
Technomancer1-3
Witchwarper1-3
You lend some of your magical power to an ally as they cast a spell with a casting time of 1 round or less.
Abjuration
Mystic1
Witchwarper1
You create a faint, multicolored aurora around the target, providing resistance against energy attacks.
Abjuration
Mystic3
Witchwarper3
You create a faint, multicolored aurora around the target, providing resistance against energy attacks.
Transmutation
Mystic6
Precog6
You appear to teleport across the battlefield in short jumps, make attacks, and then teleport again.
EvocationForce
Precog1-6
You create and hurl a sphere of temporal distortion at a foe, disrupting their body and slowing their movements.
EnchantmentMind-Affecting
Mystic2
Precog2
You fill the target’s mind with self-doubt, pernicious ruminations, and crushing inadequacy.
Evocation
Mystic2-6
Precog2-6
Technomancer2-6
Witchwarper2-6
Rather than shaping your magical power into a specific spell, you exude raw magic as a destructive aura.
Illusion
Precog2
Witchwarper2
You dilate time and space around a creature, creating a set of confusing afterimages that make it difficult to pinpoint their exact movements.
Transmutation
Precog4
Technomancer4
You rapidly age a computer system, module, or construct, introducing errors, overloading systems, and degrading its software.
Necromancy
Precog6
Witchwarper6
You rapidly rewind time for all creatures in the area to a moment before they were born, potentially erasing them from existence completely.
TransmutationSense Dependent
Mystic5
Precog5
Technomancer5
Witchwarper5
You rapidly rewind time for all creatures in the area to a moment before they were born, potentially erasing them from existence completely.
Enchantment
Mystic2
Precog2
Witchwarper2
You wrap the target in a fearsome aura.
Evocation
Mystic1
Technomancer1
Witchwarper1
You create small glowing spheres that orbit your head.
Transmutation
Technomancer3
Witchwarper3
You energize a small pile of junk.
ConjurationCreation, Fire
Mystic6
Witchwarper6
You transform the ground or floor into a pool of lava about one foot deep.
ConjurationHealing
Mystic2
Precog2
You siphon part of your lifeforce into an unseen reservoir.
EnchantmentCompulsion, Mind-Affecting
Mystic0
Precog0
Witchwarper0
You instill intense feelings of uncertainty in a creature.
Necromancy
Mystic3
Witchwarper3
You siphon some of the healing energy that would otherwise affect the target.
Divination
Mystic2
Precog2
Witchwarper2
You form a subtle mental link between yourself and the targets, enabling the targets to analyze and learn from your future errors.
Divination
Precog6
You briefly split your personal timeline into three paths.
DivinationMind-Affecting
Mystic2
Precog2
You draw insights from the target’s memories and emotions.
Transmutation
Technomancer6
You implant a devastating trap into a computer, causing it to overload when operated.
EnchantmentCompulsion, Pain
Technomancer4
Witchwarper4
You modify a comm unit, causing it to broadcast an electrical signal that creatures of a chosen type find unbearable.
Divination
Mystic2
Precog2
Technomancer2
You modify the wavelengths emitted by the target, transforming the device into a magical light source for the purpose of piercing supernatural darkness.
Necromancy
Precog1-6
Witchwarper1-6
With a touch, you apply a voracious acid to the target, causing their body to decay, rust, or crumble rapidly.
ConjurationShadow
Mystic1
Precog1
You conjure haunting ghosts of a forgotten past into the area.
ConjurationCreation
Technomancer1-6
With a touch, you apply a voracious acid to the target, causing their body to decay, rust, or crumble rapidly.
ConjurationCreation
Mystic4
Technomancer4
Precog4
Witchwarper4
Drawing upon your own magical essence, you create a Tiny magical spirit to assist you.
Transmutation
Mystic6
Precog6
You paralyze the target’s heart, causing intense pain and weakness.
ConjurationTeleport
Mystic3
Witchwarper3
You paralyze the target’s heart, causing intense pain and weakness.
ConjurationTeleport
Precog4
Witchwarper4
You create an imperceptible beacon marking your exact point in time and space at that instant.
Evocation
Precog2
You project a wave of temporal disruption that batters and disorients all creatures in the area.
EnchantmentCompulsion, Mind-Affecting
Precog4
Witchwarper4
You create a magical lure at the center of the affected area, which creatures in the area perceive as either a wondrous temptation or an imminent threat that must be deactivated.
Evocation
Precog4
Technomancer4
You create three time bombs (each an explosive about the size of a datapad) that each instantly adhere to a floor, wall, or similar surface.
Transmutation
Precog0
You push an object forward or backward through time.
Transmutation
Precog3
Witchwarper3
You transfer crucial seconds from yourself to nearby creatures.
Transmutation
Precog3
You partially untether an ally from the flow of time, enabling them to perform minor tasks with remarkable speed.
Transmutation
Precog1
Technomancer1
Witchwarper1
You transform the target, rapidly updating its components and mechanisms to modern design standards for the spell’s duration.
Transmutation
Precog2
Witchwarper2
You create a faint vertical field that warps time and space.
Necromancy
Mystic4
Precog4
You drain the moisture and vitality from your surroundings.
Archetypes
Spellcasters Only
Feats
Prerequisite
You can evade enemy attacks while flying, though it impacts your ability to aim.
Fly speed with average maneuverability or better
Known online as “The AkBattPackHack”, this simple, quick, and dangerous trick went viral on social media during Drift Crisis (_Starfinder Drift Crisis_) riots on Akiton, where outgunned residents incapacitated an entire robotic security force within a few minutes.
Int 11
You have practiced preventing an enemy from using a grenade by destroying and detonating it in their hand.
-
You’ve learned techniques that redirect your disrupted magical energy back to your enemies.
Mysticism 5 ranks
Combat
Seeing your allies hurt drives you to lash out at your foes.
Base attack bonus +1
Combat
When you scramble away from danger, you’re harder to hit.
Acrobatics 5 ranks
Your knowledge of gymnastics tricks and martial arts techniques remove some of the disadvantages of charging your enemies.
Acrobatics 3 ranks
You can imbue your attacks with a portion of your magic.
Mystic Strike, Weapon Specialization
When foes attempt to resist your magic, you can redouble your efforts to break their defenses.
Spellcaster
You are well trained at moving into potentially dangerous areas.
-
You can get extra oomph out of your powered weaponry, at great expense to the weapon.
Engineering 5 ranks
With careful timing you can take maximum advantage of a coordinated assault on your foes.
Base attack bonus +3
When you realize you’ve put your foot in your mouth, you’re adept at quickly backpedaling and playing the fool to save your own skin.
-
The people within your organization respect and look up to you and prove to be a reliable source of intel.
Manager of an organization using the leadership system (Starfinder Galaxy Exploration Manual 100).
You can bludgeon your foes and send them reeling.
Str 13, base attack bonus +4
Combat
You leverage physics to add a curve to your thrown grenades.
-
You are capable of incredible bursts of strength for a brief time.
Str 17
You can leap down on your foes with increased ferocity, adding the force of your fall to your strike.
Base attack bonus +6
You deny multiple foes the advantage of their numbers.
Base attack bonus +6
You can knock your foe’s weapon aside when you seize an opening in their tactics.
Base attack bonus +4
You swiftly pursue fleeing foes.
Dex 17, base attack bonus +10, Step Up, Step Up and Strike
Even in the most perilous conditions you can summon the resolve to complete your spells.
Spellcaster, character level 5
Your unflinching demeanor under threat makes some think twice.
Intimidate 5 ranks
Your spellcasting and your medical knowledge synergize.
Wis 11
When you take your time to complete a task, your careful attention yields greater results.
-
You know how to make a sudden entrance that puts your enemies on their back foot.
Str 15
You drive your vehicles hard, making them deadlier to foes.
Piloting 1 rank
Your ability to overcome adversity is inspiring to your allies.
-
You can stop on a dime when a misstep leaves you open to attack.
Dex 11, Acrobatics 1 rank
Your blood or other vital fluids clot quickly, reducing the chance of ongoing danger.
Con 13
Combat
Your focus on defense leaves no opening for your opponents as you fire on them.
Base attack bonus +4
While other gunners rely on hand-eye coordination, you use careful calculation and science to obliterate your foes.
Physical Science 3 ranks
You provide quick, expert care to save lives in the direst moments.
Medicine 1 rank
Your mind is a fortress. When others intrude, you can push them back with incredible force.
Iron Will, telepathy or limited telepathy
Your knowledge of the natural world makes you more appealing to all sorts of denizens of the untamed places.
Wis 13
You can damage your enemy’s weapons as they strike you, sometimes to terrifying effect.
Con 17
Combat
When you fight dirty you fight really dirty. The explosive results speak for themselves.
Sleight of Hand 5 ranks, Improved Combat Maneuver (dirty trick)
In your most dire moments, you summon a primal desire to survive that pushes you beyond your limits.
Con 17
By taking a moment to prepare before attempting to make an impression, you can help another creature look and feel more confident.
-
Your body responds more effectively to infection.
Con 13
You can use your knowledge of a creature’s anatomy and biology to unnerve it.
-
When your target doesn’t know you’re armed, you can strike out before they even know what hit them.
Sleight of Hand 5 ranks
Your anti-grenade reflexes are particularly sharp.
Base attack bonus +5, Antigrenadier
Your knowledge of your own biology gives you the ability to attempt a dramatic trick to survive a knockout blow.
Int 17
When you counter a spell, you can claim some of its thaumaturgic energies to regain your own cast spells.
Ability to cast spells
Drawing your weapon is pure reflex when you sense danger.
Improved Initiative or Quick Draw
You are skilled in using rope and cable.
Athletics 5 ranks
Combat
Your gaze alone serves as a challenge to combat.
Intimidate 15 ranks
When you provide tactical fire, you pin your foes down and seek opportunities to strike.
Base attack bonus +4
Your musical training and virtuosic reflexes allow you to get more sound out of your sonic and musical weaponry.
Profession (musician) 5 ranks
By taking a moment to calm your mind, your body is capable of greater feats than usual.
-
You’ve trained in how to take your foes alive.
-
Your enhanced metabolism processes toxins of all kinds more quickly than usual.
Con 11
By shooting a thrown grenade out of mid-air, you detonate it before your enemies are ready for the blast.
Base attack bonus +10, Multi-Weapon Fighting
You can use what you know about an incoming spell to increase your defenses against it.
Int 13 or Wis 13
You know how to take advantage of your foe’s distraction when casting spells.
Spellcaster
You know techniques and materials that can turn excess foraged foodstuffs into preserved rations.
Survival 1 rank
You gain additional stores of resolve when you can connect with nature.
-
When you see something demonstrated you can replicate it, even if you are not skilled in the task.
-
You have grown more verdant, and your flora-like qualities protect you against certain hazards.
Character level 10, evergreen or limited plant benefits species ability
You’ve specialized your studies to focus on how to take down dangerous creatures you may encounter.
Int 13
The adrenal surge of your panic makes your spells more potent against those you fear.
Ability to cast spells
You have trained in defensive fighting techniques that take advantage of your quick reflexes.
Dex 11
Your natural physicality causes animals to react to you more deferentially.
Con 11 or Str 11
Your skills as a pilot make you confident and persuasive to others.
Dex 13
Multiple areas of study come easily to you, allowing you to become well versed in a variety of topics.
Int 15, Life Science as a class skill, Physical Science as a class skill
Your professional peers are more likely to extend favors and treat you with respect.
Profession 3 ranks
Your professionalism makes people happy to work with you, even outside of your professional capacity.
-
Your management skills make a team more effective when you’re all working together.
Cha 15
You can easily sever the magic sustaining your active spells.
Dex 13, Mysticism 3 ranks, spellcaster
You can exploit your opponent’s tells in the heat of battle to gain an edge in defeating them.
Sense Motive 3 ranks
Your cultured manner of speaking means that those you coerce are sometimes even impressed by your sheer force of will.
Cha 17, Veiled Threat
You fix broken objects and artificial life forms with ease.
Int 13, Engineering 5 ranks
Your covering fire keeps foes from reacting to the battlefield freely, lest they catch a bullet from your suppressing fire.
-
You are practiced in converting your momentum into deadly efficiency.
Dex 17
With split second reactions you can avoid triggering hazards as you attempt to disarm them.
Engineering 5 ranks
When you are focused on defense, nothing gets past you.
Shield Proficiency
You can consume the latent magical charge of spell gems to fuel your own magical reservoir.
Ability to cast 3rd level spells
You are an avid student of starship design and function, and you have taught yourself to do a little bit of everything on a starship, to the benefit of your fellow crew.
-
You can summon the will to fight through your ailments and focus on the task at hand.
Character level 5th
For better or worse, people tend to form their opinions of your very quickly.
Cha 15
You are especially resistant to effects that compel your actions or modify your internal state.
Character level 5th
Your instincts make it nearly impossible to catch you off guard.
Perception 5 ranks
You can treat a disease and the symptoms well enough to keep your patient on their feet a little longer than usual.
Medicine 5 ranks
You know one handy trick for stopping a spellcaster in their magical tracks.
-
Whether by deliberate study or random chance, you possess some small knowledge and mastery of chronomancy.
Int 15, character level 5th, no levels in precog
You do not simply don a disguise; you embody a character.
Cha 13, Bluff 3 ranks
You use your close access to an enemy to try to topple them.
Acrobatics 15 ranks
You have a boon companion that steels your courage and sharpens your mind with their mere presence.
-
You have a preternatural sense of danger and sometimes find your body reacting before your mind notices the risk.
Wis 17
Your body rejects negative effects so violently that even your foes are disgusted.
Con 17
Your body and soul share a powerful connection that makes you particularly resilient against having your life snuffed out.
Con 13
You can pinpoint and exploit a weak point on an item, making it trivial to destroy.
Int 15, base attack bonus +3
Combat
Your first attacks are sometimes simply opportunities to test your opponent’s defenses.
base attack bonus +4
The weightlessness of space is home, and you move through it with ease.
Dex 11
Weapons
NameLevelPriceDamageRangeCriticalBulkCapacityUsageSpecial
Grenade
5450-20 ft.-L- Drawn-Explode (15 ft.; 10-foot bonus)
Grenade
113,750-20 ft.-L- Drawn-Explode (15 ft.; 20-foot bonus)
Grenade
1737,600-20 ft.-L- Drawn-Explode (15 ft.; 30-foot bonus)
Grenade
1601d4 A20 ft.-L- Drawn-Explode (1d4 A, 15 ft., see text)
Grenade
54502d4 A20 ft.-L- Drawn-Explode (2d4 A, 15 ft., see text)
Grenade
91,9704d4 A20 ft.-L- Drawn-Explode (4d4 A, 15 ft., see text)
Grenade
137,4006d6 A20 ft.-L- Drawn-Explode (6d6 A, 15 ft., see text)
Grenade
1736,50010d6 A20 ft.-L- Drawn-Explode (10d6 A, 15 ft., see text)
Grenade
43001d8 20 ft.-L- Drawn-Explode (15 ft.; 1d8 HP)
Grenade
102,5503d8 20 ft.-L- Drawn-Explode (15 ft.; 3d8 HP)
Grenade
1411,7006d8 20 ft.-L- Drawn-Explode (15 ft.; 6d8 HP)
Grenade
79501d20 A20 ft.-L- Drawn-Explode (1d20 A, 15 ft.)
Grenade
137,6502d20 A20 ft.-L- Drawn-Explode (2d20 A, 15 ft.)
Grenade
1625,1503d20 A20 ft.-L- Drawn-Explode (3d20 A, 15 ft.)
Grenade
20124,6004d20 A20 ft.-L- Drawn-Explode (4d20 A, 15 ft.)
Grenade
43101d10 B20 ft.-L- Drawn-Explode (1d10 B, 15 ft.)
Grenade
81,3202d10 B20 ft.-L- Drawn-Explode (2d10 B, 15 ft.)
Grenade
113,5803d10 B20 ft.-L- Drawn-Explode (3d10 B, 15 ft.)
Grenade
137,2704d12 B20 ft.-L- Drawn-Explode (4d12 B, 15 ft.)
Grenade
1734,4805d12 B20 ft.-L- Drawn-Explode (5d12 B, 15 ft.)
Grenade
32651d8 S20 ft.-L- Drawn-Explode (1d8 S, bleed 1, 10 ft.)
Grenade
66752d8 S20 ft.-L- Drawn-Explode (2d8 S, bleed 1d4, 10 ft.)
Grenade
113,7503d8 S20 ft.-L- Drawn-Explode (3d8 S, bleed 1d8, 10 ft.)
Grenade
1411,6004d8 S20 ft.-L- Drawn-Explode (4d8 S, bleed 2d8, 10 ft.)
Grenade
1739,9005d8 S20 ft.-L- Drawn-Explode (5d8 S, bleed 3d8, 10 ft.)
Grenade
32251d6 C & P25 ft.--- Drawn-Explode (1d6 C & P, 15 ft.)
Grenade
65902d6 C & P25 ft.--- Drawn-Explode (2d6 C & P, 15 ft.)
Grenade
113,5104d6 C & P25 ft.--- Drawn-Explode (4d6 C & P, 15 ft.)
Grenade
1515,5006d6 C & P25 ft.--- Drawn-Explode (6d6 C & P, 20 ft.)
Grenade
1973,00010d6 C & P25 ft.--- Drawn-Explode (10d6 C & P, 20 ft.)
Grenade
1551d4 F20 ft.-L- Drawn-Explode (1d4 F, 15 ft., see text)
Grenade
54402d4 F20 ft.-L- Drawn-Explode (2d4 F, 15 ft., see text)
Grenade
79603d4 F20 ft.-L- Drawn-Explode (3d4 F, 15 ft., see text)
Grenade
91,9604d4 F20 ft.-L- Drawn-Explode (4d4 F, 15 ft., see text)
Grenade
137,3706d6 F20 ft.-L- Drawn-Explode (6d6 F, 15 ft., see text)
Grenade
1516,43010d6 F20 ft.-L- Drawn-Explode (10d6 F, 15 ft., see text)
Grenade
1738,96014d6 F20 ft.-L- Drawn-Explode (14d6 F, 15 ft., see text)
Grenade
5480-20 ft.-L- Drawn-Explode (10 ft.); see text
Grenade
92,050-30 ft.-L- Drawn-Explode (20 ft.); see text
Grenade
92,0002d12 F & S20 ft.-L- Drawn-Explode (2d12 F & S, low radiation, 20 ft.)
Grenade
125,0003d12 F & S20 ft.-L- Drawn-Explode (3d12 F & S, medium radiation, 20 ft.)
Grenade
1621,0006d12 F & S20 ft.-L- Drawn-Explode (6d12 F & S, high radiation, 20 ft.)
Grenade
20110,0009d12 F & S20 ft.-L- Drawn-Explode (9d12 S & F, severe radiation, 20 ft.)
Grenade
137,700-20 ft.-L- Drawn-Explode (5 ft., see text)
Grenade
113,8503d10 20 ft.-L- Drawn-Explode (3d10, 15 ft., see text)
Grenade
1738,5006d10 20 ft.-L- Drawn-Explode (6d10, 15 ft., see text)
Grenade
125,500-20 ft.-L- Drawn-Explode (confused 1 round, 10 ft.)
Grenade
1517,500-20 ft.-L- Drawn-Explode (confused 2 rounds, 15 ft.)
Grenade
1856,750-20 ft.-L- Drawn-Explode (confused 3 rounds, 20 ft.)
Grenade
1516,500-20 ft.-L- Drawn-Explode (15 ft.); see text
Grenade
81,420-20 ft.-L- Drawn-Explode (teleported 10 ft., 15 ft.)
Grenade
137,500-20 ft.-L- Drawn-Explode (teleported 25 ft., 15 ft.)
Grenade
1738,500-20 ft.-L- Drawn-Explode (teleported 50 ft., 15 ft.)
Grenade
54051d8 So20 ft.-L- Drawn-Explode (1d8 So, 15 ft., see text)
Grenade
91,8202d8 So20 ft.-L- Drawn-Explode (2d8 So; 15 ft., see text)
Grenade
136,9504d8 So20 ft.-L- Drawn-Explode (4d8 So, 15 ft., see text)
Grenade
1849,1006d8 So20 ft.-L- Drawn-Explode (6d8 So, 15 ft., see text)
Grenade
32551d10 B20 ft.-L- Drawn-Explode (1d10 B nonlethal, 15 ft.)
Grenade
66452d10 B20 ft.-L- Drawn-Explode (2d10 B nonlethal, 15 ft.)
Grenade
91,9853d10 B20 ft.-L- Drawn-Explode (3d10 B nonlethal, 15 ft.)
Grenade
125,1954d10 B20 ft.-L- Drawn-Explode (4d10 B nonlethal, 15 ft.)
Grenade
1624,4505d10 B20 ft.-L- Drawn-Explode (5d10 B nonlethal, 15 ft.)
Grenade
1854,5506d10 B20 ft.-L- Drawn-Explode (6d10 B nonlethal, 15 ft.)
Grenade
43451d8 F20 ft.-L- Drawn-Explode (1d8 F, 20 ft., see text)
Grenade
79752d8 F20 ft.-L- Drawn-Explode (2d8 F, 20 ft., see text)
Grenade
113,7004d8 F20 ft.-L- Drawn-Explode (4d8 F, 20 ft., see text)
Grenade
1517,1005d8 F20 ft.-L- Drawn-Explode (5d8 F, 20 ft., see text)
Grenade
1857,6006d8 F20 ft.-L- Drawn-Explode (6d8 F, 20 ft., see text)
Grenade
2150-20 ft.-L- Drawn-Explode (10 ft., see text)
Grenade
7940-20 ft.-L- Drawn-Explode (10 ft., see text)
Grenade
137,500-20 ft.-L- Drawn-Explode (20 ft., see text)
Grenade
113,780-20 ft.-L- Drawn-Explode (20 ft., see text)
Grenade
1517,750-20 ft.-L- Drawn-Explode (20 ft., see text)
Grenade
54301d8 P20 ft.-L- Drawn-Explode (1d8 P plus 1d6 C or 1d6 F, 10 ft.)
Grenade
79252d8 P20 ft.-L- Drawn-Explode (2d8 P plus 2d6 C or 2d6 F, 10 ft.)
Grenade
113,6003d8 P20 ft.-L- Drawn-Explode (3d8 P plus 3d6 C or 3d6 F, 10 ft.)
Grenade
1410,3004d8 P20 ft.-L- Drawn-Explode (4d8 P plus 4d6 C or 4d6 F; 10 ft.); see text
Grenade
1735,9005d8 P20 ft.-L- Drawn-Explode (5d8 P plus 5d6 C or 5d6 F, 10 ft.)
Grenade
21352d8 P15 ft.-L- Drawn-Explode (2d8 P, 30 ft.); see text
Grenade
54203d8 P15 ft.-L- Drawn-Explode (3d8 P, 30 ft.); see text
Grenade
91,8006d8 P15 ft.-L- Drawn-Explode (6d8 P, 30 ft.); see text
Grenade
137,2006d8 P15 ft.-L- Drawn-Explode (10d8 P, 30 ft.); see text
Grenade
1736,30014d8 P15 ft.-L- Drawn-Explode (14d8 P, 30 ft.); see text
Grenade
32651d8 P15 ft.-L- Drawn-Explode (1d8 P plus 1d4 F if underwater, 10 ft.)
Grenade
71,0302d8 P15 ft.-L- Drawn-Explode (2d8 P plus 1d6 F if underwater, 10 ft.)
Grenade
125,6303d8 P15 ft.-L- Drawn-Explode (3d8 P plus 2d6 F if underwater, 10 ft.)
Grenade
1517,8905d8 P15 ft.-L- Drawn-Explode (5d8 P plus 3d6 F if underwater, 10 ft.)
Grenade
1857,6207d8 P15 ft.-L- Drawn-Explode (7d8 P plus 4d6 F if underwater, 10 ft.)
Grenade
6605-20 ft.-L- Drawn-Explode (15 ft., see text)
Grenade
102,5203d6 B & So20 ft.-L- Drawn-Explode (3d6 B & So, 15 ft., see text)
Grenade
149,5605d6 B & So20 ft.-L- Drawn-Explode (5d6 B & So, 15 ft., see text)
Grenade
1974,1009d6 B & So20 ft.-L- Drawn-Explode (9d6 B & So, 15 ft., see text)
Augmentations
NameLevelPriceSystems
53,300Lungs
Species Graft
1360All Feet
Species Graft
53,000Brain
Species Graft
31,000Brain
64,100Endocrine
Cybernetic
42,200Skin
Cybernetic
76,400Eyes
Magitech
76,600Heart
31,400Spinal Column
913,400Spinal Column
15106,800Spinal Column
Species Graft
2600All Legs
52,900All Feet
Species Graft
31,300Heart
31,350Brain
64,300Brain
913,400Brain
31,230Eyes
31,400Endocrine
Items
NameLevelPriceBulkHandsCapacityUsage
52,750L---
Personal
1502---
42,300----
2190----
81,300----
1410,000----
31,300L---
Personal
1502---
151---
Magic
Worn
64,500L---
88,7001---
913,3001---
Personal
11002---
1123,500L---
2110----
Technological
2500L120Varies
53,300L---
64,200L---
Magic
Consumable
7930L---
1230L---
75,700L---
31,400L---
76,800L---
1234,000L---
42,500L---
21751---
Technological
Worn
31,500L-201/minute
Technological
Worn
64,500L-202/minute
Technological
Worn
1238,000L-201/round
1235L---
2700L---
125L---
Magic
Consumable
1855,000----
6675----
125,600----
5455----
Hybrid
42,1001---
53,1001---
1478,0001---
Magic
Consumable
6635----
1463,000L---
Personal
11001---
42,100L---
31,500L---
52,900L---
75,600L---
Hybrid
52,900L---
75,700L---
2700L---
Technological
Worn
15----
2420----
Technological
Worn
140----
Personal
2150L---
Personal
150L---
31,300L---
2850L---
64,2501---
Personal
21251---
42,000L---
Technological
53,20011201/round
Personal
1751---
Magic
Consumable
102,550----
92,100----
4350----
92,100----
81,450----
7900----
6670----
Personal
1752---
42,0001---
912,5001---
Magic
Consumable
102,500----
Magic
Consumable
2140----
Magic
Worn
53,300L---
64,0001---
1236,0001---
18330,0001---
21,2003---
15L---
Technological
31,4004-601/minute
2502---
120--201/hour
1150L1401/hour
41,800L---
Personal
21502---
1100----
Magic
Consumable
125,700----
Magic
Consumable
4350----
Magic
Consumable
81,500----
27501---
64,5002---
1018,7005---
1475,00020---
21,700----
Magic
Worn
1476,000----
1235,0001---
31,350----
91,950----
140----
1626,000----
3260----
6675----
102,680----
Magic
Consumable
92,000----
Technological
175-1--
Technological
3250-1--
Technological
6650-1--
Technological
92,000-1--
Technological
125,50011--
810,0001---
1018,5001---
16172,5001---
75,400----
Technological
53,000----
Magic
Consumable
81,380----
Magic
Consumable
6650----
Technological
53,000----
Technological
2740L-202/use
913,000L---
5480----
1411,700----
5480----
5480----
81,500----
7850----
Magic
Worn
1200L---
Technological
53,20012204/hour
1400L1202/round
31,500L1202/round
77,000L1202/round
914,000L1202/round
1125,000L1202/round
1019,60010---
912,6001---
1351,000----
Hybrid
Worn
31,500L---
2500L1--
2500L1--
63,9002---
Magic
Consumable
160----
Magic
Consumable
2110----
Rituals
NameRitual LevelAssistantsRound LengthScript
4None1 hourOpen The Way (Will; Shaken for 1 hour, Retry), Speak The Name (target), Release Power (Mysticism; Damage, Failure)
4Any10 minutesGather Power (Mysticism; Dazed for 1 hour), Sacrifice (Items and Resolve), Release Power (Will; Damage, Failure)
5Any10 minutesPrepare The Area (Engineering; Dazed for 1 hour, Failure), Gather Power (Will; Fatigued, Retry), Open The Way (Mysticism; Damage, Failure)
121 minuteSacrifice (see text), Release Power (see text; Damage, Failure)
521 hourPrepare The Area (Life Science, Profession [cook], or Survival; Sickened for 1 minute, Retry), Sacrifice (Resolve), Shape Power (Mysticism; Failure)
431 hourInvoke Entity (Mysticism; Damage), Sacrifice (A body part of the target creature, such as hair, blood, or nails), Speak The Name (Name of the individual to be cursed)
531 hourInvoke Entity (Mysticism; Damage), Sacrifice (A body part of the target creature, such as hair, blood, or nails), Speak The Name (Name of the individual to be cursed), Release Power (Will; see text, failure)
631 hourInvoke Entity (Mysticism; Damage), Sacrifice (A body part of the target creature, such as hair, blood, or nails), Speak The Name (Name of the individual to be cursed), Release Power (Will; see text, failure)
4Any1 hourPrepare The Area (Will; Damage, Retry), Sacrifice (Items)
5Any1 hourPrepare The Area (Will; Damage, Retry), Sacrifice (Items), Release Power (Mysticism; Dazed for 1 hour, Retry)
6Any1 hourPrepare The Area (Will; Damage, Retry), Sacrifice (Items), Release Power (Mysticism; Damage, Failure)
1Any10 minutesGather Power (Engineering; Damage, Retry), Release Power (Mysticism; Damage, Failure)
2Any10 minutesGather Power (Engineering; Damage, Retry), Release Power (Mysticism; Damage, Failure)
3Any10 minutesGather Power (Engineering; Damage, Retry), Open The Way (Will; Dazed 1 hour, Retry), Release Power (Mysticism; Damage, Failure)
4Any10 minutesGather Power (Engineering; Damage, Retry), Open The Way (Will; Dazed 1 hour, Retry), Release Power (Mysticism; Damage, Failure)
5Any10 minutesGather Power (Engineering; Damage, Retry), Open The Way (Will; Dazed 1 hour, Retry), Release Power (Mysticism; Damage, Failure)
6Any10 minutesGather Power (Engineering; Damage, Retry), Open The Way (Will; Dazed 1 hour, Retry), Release Power (Mysticism; Damage, Failure)
5Any10 minutesPrepare The Area (Mysticism; Damage, Retry), Gather Power (Mysticism; Fatigued, Failure), Sacrifice (Items), Shape Power (Will; see text)
5Any10 minutesGather Power (Mysticism; Fatigued), Shape Power (Will; Damage), Sacrifice (Resolve), Open The Way (Will; see text)
421 hourGather Power (Mysticism; Damage, Retry), Open The Way (Will; Nauseated for 1 hour, Failure), Sacrifice (Resolve), Release Power (Fortitude; Fatigued and explosive growth)
Creature Companion Graft
Often misattributed as an Eoxian invention, bone familiars have been developed in numerous magical societies where necromancy is practiced. Designed to be low-maintenance companions, casting aids, and protective guardians, bone familiars appear as skeletal figures encased in a thin translucent casing of ectoplasmic material.
SizeSmall
Brigataks are crustaceans with twelve legs, three large razor-sharp pincers, and hard shells with a flat top that match their surroundings, most commonly in hues of yellow or green. They are found on dozens of planets throughout the galaxy, leading to arguments among xenobiologists as to whether they were spread by some other species, intentionally or not, or they are simply an example of parallel evolution.
SizeTiny
Ebrilares are curious mammalian predators with large, expressive eyes and soft fur that utilize echolocation to hunt. They have exceptionally large ears that move independently of one another, better enabling them to capture and pinpoint sounds. Typically, an ebrilare releases a steady, slow-paced pulse of ultrasonic noise from deep in their throat. This enables them to “see” long distances with their echolocation, at the expense of accuracy. When a choice bit of prey catches their interest— or when a larger predator catches sight of them in turn—an ebrilare increases the frequency of these pulses, shortening the distance they can hear but increasing the detail and accuracy. This pulsing causes their throat to vibrate consistently, which emits a gentle thrum, like that of a purring cat.
SizeSmall
Different varieties of colorful, musical flockays are found on many worlds throughout the galaxy—so many that some believe Shelyn herself put them there, so that they could bring beauty to the forests in which they are found. These flying creatures inhabit a variety of trees and are easily spotted by the rainbow plumage on the crown of their head. They are easily domesticated, which has further led to their ubiquity in many solar systems, including the Pact Worlds.
SizeSmall
These fuzzy little balls of fluff come in every color of the rainbow. They are happiest in pairs, though they can also be a cheerful companion to someone who takes the time and effort to bond with them. These creatures are bred throughout the Pact Worlds, often in specific, easily marketable color combinations—some of the most popular include purple with green and pink with blue.
SizeMedium
At some point in the distant past, the ancestors of the liminal crossed over from the First World to Limina, a planet in the Vast, through one of the many naturally-occurring blooms— gateways between the First World and Material Plane—endemic to that planet.
SizeTiny
While anacites, androids, and SROs are fully sapient beings, nonsapient technological creatures have often attained status akin to an animal or family pet. Taking the form of an irregularly shaped polyhedron covered with a shiny touch- sensitive coating; poypoiks were originally a pre-Gap series of “digital pets” created by the hobgoblins of the Marixah Republic for children to play with and learn how to care for a pet. Sometime after Triune sent the Signal into the Vast, poypoiks began to show self-awareness, but never sentience beyond animal intelligence. Following this, manufacture of the toys increased, with careful screening so they could be properly cared for and sold to those wishing to have a true “digital” pet.
SizeSmall
Quanders are small, skittish amphibians with six short legs, a thick tail, and a frill of colorful fins crowning their head. Quanders secrete a conductive mucous from their pores, which coats their skin completely and allows them to release bursts of electricity which they use to harm their foes and scare off predators. Clever and quick, they prefer hiding to direct confrontation, and they almost never head into unfamiliar areas without careful consideration and a cautious approach.
SizeLarge
Rogatriches are territorial, cantankerous elementals similar in appearance to a large bipedal bird. Native to frigid regions of the Plane of Water, rogatriches regularly find their way to the Material Plane, particularly to regions with constant cold temperatures.
SizeMedium
Scootaroots are sentient plant creatures with a vaguely animal-like form and behaviors; they’re similar in appearance to caterpillars, centipedes, or snakes, with countless skittering roots for legs and a row of bushes growing along their backs. These bushes grow nutritious purple berries which many species consider delicious. If not harvested regularly, these berries tend to attract birds and other small creatures who nest in the scootaroot’s branches. While scootaroots rarely mind this arrangement, some creatures can harm the scootaroot, particularly those that attempt to dig into its bark-like back or snap off its twigs to form their nest.
SizeTiny
Varksis are four-legged creatures that resemble strange rock formations as much as they do living creatures. They prefer to spend most of their time underground, where they can hold their breath for prodigious amounts of time, rarely surfacing to breathe.
SizeSmall
Vividiles are clever, quadrupedal reptiles who absorb latent radiation, digest it, and use it to grow protective crystalline plates along their back and tail. As they age, these plates grow denser, particularly around the tip of the tail, where they form a club-like wedge. Vividiles use these plates and their tail to protect themselves, though they prefer to hunker down and hide under their protective plates, resorting to attacking with their tails only when faced with persistent predators.

Starfinder Core Rulebook © 2017, Paizo Inc.; Authors: Logan Bonner, Jason Bulmahn, Amanda Hamon Kunz, Jason Keeley, Robert G. McCreary, Stephen Radney-MacFarland, Mark Seifter, Owen K.C. Stephens, and James L. Sutter, with Alexander Augunas, Judy Bauer, John Compton, Adam Daigle, Crystal Frasier, Lissa Guillet, Thurston Hillman, Erik Mona, Mark Moreland, Jessica Price, F. Wesley Schneider, Amber E. Scott, and Josh Vogt.
Starfinder Enhanced © 2023, Paizo Inc.; Authors: Kate Baker, Michael Bramnik, Jessica Catalan, John Compton, John Curtin, Anthony Dollinger, Ivis K. Flanagan, Kim Frandsen, John Godek III, Joan Hong, Jason Keeley, Sasha Laranoa Harving, Quinn Murphy, Emily Parks, Joe Pasini, James Rodehaver.

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