Chronosphere
EvocationForce
Precog1-6

Casting Time

1 Standard Action

Range

Close (25 ft. + 5 ft./2 levels)

Area

-

Effect

-

Target

one creature

Duration

instantaneous

Saving Throw

Fortitude (partial)

Spell Resistance

Yes

Source

Starfinder Enhanced pg. 120

You create and hurl a sphere of temporal distortion at a foe, disrupting their body and slowing their movements. Make a ranged attack roll against the target’s EAC, but you can add your key ability score modifier instead of your Dexterity modifier to the attack roll if it is higher. This sphere has the staggered critical hit effect. A creature hit by the sphere takes penalties to AC, Reflex saves, and speed that last until the end of your next turn, and the target can negate these penalties (but not the damage) with a successful Fortitude save.

1st: When you cast chronosphere as a 1st-level spell and hit the target, the sphere deals 1d12 force damage, and the target takes a –5-foot penalty to speed.

2nd: When you cast chronosphere as a 2nd-level spell and hit the target, the sphere deals 2d12 force damage, and the target takes a –5-foot penalty to speed and a –1 penalty to Reflex saving throws.

3rd: When you cast chronosphere as a 3rd-level spell and hit the target, the sphere deals 4d12 force damage, and the target takes a –5-foot penalty to speed, a –1 penalty to AC, and a –1 penalty to Reflex saving throws.

4th: When you cast chronosphere as a 4th-level spell and hit the target, the sphere deals 6d12 force damage, and the target takes a –10-foot penalty to speed, a –1 penalty to AC, and a –1 penalty to Reflex saving throws.

5th: When you cast chronosphere as a 5th-level spell and hit the target, the sphere deals 9d12 force damage, and the target takes a –10-foot penalty to speed, a –1 penalty to AC, and a –1 penalty to Reflex saving throws.

6th: When you cast chronosphere as a 6th-level spell and hit the target, the sphere deals 12d12 force damage, and the target takes a –10-foot penalty to speed, a –2 penalty to AC, and a –2 penalty to Reflex saving throws.


Dragonscript

ID (Level 1)

78b2fb936d405661bab86016

ID (Level 2)

bed2129b32b4723379b8d0c4

ID (Level 3)

301532f01b36e9a3e0b19606

ID (Level 4)

bfed19850b33d66f9e0c36c5

ID (Level 5)

247d3fbeb5edcff0617e6d71

ID (Level 6)

f73caa9ab8b92ba824ba7957
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