Time Bombs
Casting Time
1 Standard Action
Range
Close (25 ft. + 5 ft./2 levels)
Area
-
Effect
three explosive traps
Target
-
Duration
1 minute
Saving Throw
Reflex (half)
Spell Resistance
-
Source
Starfinder Enhanced pg. 128
You create three time bombs (each an explosive about the size of a datapad) that each instantly adhere to a floor, wall, or similar surface. Each time bomb appears at a grid intersection of your choice within the spell’s range, but each must be at least 15 feet away from each other. As you create each time bomb, you also set a countdown timer for it, ranging from 2 to 10 rounds, choosing a different number of rounds for each explosive. At the end of each of your turns, reduce the number of rounds remaining for each time bomb’s countdown timer. If a countdown timer reaches 0, that time bomb explodes, dealing 6d8 fire and piercing damage to creatures in a 10-foot-radius burst (Reflex half). As a swift action, you can trigger a time bomb before its countdown timer reaches 0, but its damage dealt is reduced by half.
A time bomb can be disabled using Engineering or Mysticism as a standard action, and its disable DC equals 10 plus 1-1/2 × your caster level. A time bomb has hardness 10 and a number of Hit Points equal to 5 + your caster level. If reduced to 0 Hit Points, a time bomb is destroyed harmlessly.
ID
0ea7b6387d99ec47bd927c53