Thermal Selection Grenade II
Level
7
Price
925
Bulk
L
Capacity
- Drawn
Usage
-
Range Increment
20 ft.
Damage
2d8 P
Critical
-Special
Explode (2d8 P plus 2d6 C or 2d6 F, 10 ft.)You can use a move action to activate this grenade’s thermal chamber, setting its temperature to hot or cold for the next 10 minutes. This causes the grenade to deal additional fire or cold damage, respectively. The thermal activation action can be combined with the action to draw the grenade.
Source
Starfinder Enhanced pg. 164
Dragonscript
ID
a3ec56d5cd2ec300a39fb347