Hardlight Spheres
Evocation
Mystic1
Technomancer1
Witchwarper1

Casting Time

1 Standard Action

Range

Personal

Area

-

Effect

-

Target

-

Duration

1 minute/level (D)

Saving Throw

Reflex (partial)

Spell Resistance

Yes

Source

Starfinder Enhanced pg. 123

You create 4 small glowing spheres that orbit your head for the duration of the spell, emitting normal light in a 10-foot radius. As a swift action, you can launch one of the spheres, making a ranged attack targeting KAC with a range of 60 feet. If you hit, the sphere deals 1d8 bludgeoning damage and then bursts in a bright flash that dazzles the target and any creatures within 10 feet of the target for 1 round; each creature can negate the dazzled effect with a successful Reflex saving throw. The sphere is destroyed whether you hit or miss. You can launch all of the spell’s remaining spheres as a full attack, taking a –3 penalty to each attack roll rather than the normal –4 penalty.

You can only have one hardlight spheres spell active at a time. Casting it a second time ends the first spell.


Dragonscript

ID

4e96cabd16b781dc2ba6f9e4
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