Major League Coach

Source

Starfinder Enhanced pg. 99

From major cultural phenomena like brutaris and eshara to lesser-known competitions such as dunenduro and starlance, organized sports leagues continue to thrive in both the Pact Worlds and the Veskarium despite the massive popularity of bloodsports and vehicle races. Participants in these athletic tests can easily apply their skills outside their arenas thanks to their reflexes and physical prowess, but so too can the coaches who bring these personalities together and forge them into a cohesive team. A major league coach is equipped with a variety of tricks and tips to impart to their team that can function on or off the field of play, including in real-world confrontations.

Features

Huddle UpEx

Level 2

At the start of each day, you can spend 10 minutes bringing willing allies together to plan contingencies. All allies who participate in this huddle who are within 30 feet of you gain a +1 bonus to initiative and Perception checks. They also gain a +1 insight bonus to saving throws and to their AC against traps. These bonuses end after the first time you and your allies roll initiative or trigger a trap. You can huddle up again during a 10-minute rest to regain Stamina Points, but only those not expending Resolve Points during this rest can participate. These bonuses increase by 1 at 6th level and every 6 levels thereafter.

Source

Starfinder Enhanced pg. 99

Trick PlayEx

Level 4

You’ve picked up some sporting tricks, either by watching or by doing, that you can use to enhance your team’s performance. You learn one trick play, chosen from those listed below. You can use a trick play only during a combat in which you and your allies have benefited from your huddle up ability, and you can’t use a trick play on yourself unless noted. A character can benefit from each specific trick play only once until the next time you huddle up.

Source

Starfinder Enhanced pg. 99

Playbook (Optional)Ex

Level 6, 9, 12

You’ve picked up some sporting tricks, either by watching or by doing, that you can use to enhance your team’s performance. You learn one trick play, chosen from those listed below. You can use a trick play only during a combat in which you and your allies have benefited from your huddle up ability, and you can’t use a trick play on yourself unless noted. A character can benefit from each specific trick play only once until the next time you huddle up.

Source

Starfinder Enhanced pg. 99

Stoppage TimeSp

Level 18

Through your dedication to team-building, you’ve unlocked a rare technique that could turn the tide in your team’s favor at a crucial moment. Once per day as a full action, you can cast cheat time (Galactic Magic 70), but instead of targeting yourself, you must distribute all of the granted actions to allies within 60 feet of you, who must use them as they’re granted or else they’re lost.

Source

Starfinder Enhanced pg. 99


Dragonscript

ID

104def0065ebc4412e3b542a
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