Playbook (Optional)
Extraordinary
Level6

Source

Starfinder Enhanced pg. 99

You’ve picked up some sporting tricks, either by watching or by doing, that you can use to enhance your team’s performance. You learn one trick play, chosen from those listed below. You can use a trick play only during a combat in which you and your allies have benefited from your huddle up ability, and you can’t use a trick play on yourself unless noted. A character can benefit from each specific trick play only once until the next time you huddle up.

Options

You help coordinate an ally taking a long shot. As a reaction when an ally within 30 feet who can see and hear you is about to make a ranged attack, you can allow them to ignore all range increment penalties. This is a sense-dependent ability.

Source

Starfinder Enhanced pg. 99

Power Play

Level 6

You know how to take advantage of positioning and timing, and you can impart that knowledge to your team. As a reaction when an enemy within 30 feet would provoke an attack of opportunity from yourself or an ally who doesn’t have a reaction, you can give that ally another reaction. Unlike other trick plays, this ability can only be used on each ally once per day.

Source

Starfinder Enhanced pg. 99

As a reaction when you or allies within 30 feet of you attempt Reflex saves against an area attack or area effect, you can give yourself and all allies within 30 feet of you the benefit of the Dive For Cover feat.

Source

Starfinder Enhanced pg. 99

Try Line

Level 6

As a reaction when an ally within 30 feet would be reduced to 0 Hit Points, you can spend 1 Resolve Point to restore them to 1 Hit Point and prevent them from falling prone or dropping held items. This ability can only be used on an individual once per day.

Source

Starfinder Enhanced pg. 99


Dragonscript

ID

6503b42349eeef58261f8777
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