Antiswarm Grenade II
Level
5
Price
450
Bulk
L
Capacity
- Drawn
Usage
-
Range Increment
20 ft.
Damage
2d4 A
Critical
-Special
Explode (2d4 A, 15 ft., see text)The sticky, caustic substance that sputters from this device burns skin and armor alike. On a failed Reflex saving throw, for 1d4 rounds, any creature with the swarm defenses universal creature rule takes half damage from single target attacks or effects that it would normally be immune to. On a failed Reflex saving throw, for 1d4 rounds, any creature with the troop defenses ability receives full damage from single target attacks, and can be targeted by effects that target a specific number of creatures.
Source
Starfinder Enhanced pg. 164
Dragonscript
ID
010ef2fe289dc378572acc9c