Engineer Actions
These actions can be taken only by a crew member in an engineer role.
Source
Starfinder Enhanced pg. 180
You have a new piece of equipment you know will turn the tide of battle. Preferred Skills: Any. Effect: Choose an action that grants skill check successes and attempt a skill check against your ship’s Hard DC (regardless of the skill used). If you succeed, the next time this round any ally succeeds at that action, the number of skill check successes that action grants is doubled. Resolve: By spending 1 Resolve Point, the next time this round an allied crew member rolls a check for the targeted action, that crew member can roll the skill check for the targeted action twice and take the better of the two rolls. Source Starfinder Enhanced pg. 180 |
You divert power to a system to help outmaneuver or outgun the enemy. Preferred Skills: Computers, Engineering. Effect: Choose an enemy starship and attempt a skill check against that ship’s DC. If you succeed, you gain 1 skill check success toward that ship’s threshold. If the result of the check exceeds the DC by 5 or more, this action counts as 2 successes. Source Starfinder Enhanced pg. 180 |
With a few quick repairs, you restore your ship’s hull integrity. Preferred Skills: Athletics, Engineering, Physical Science. Effect: Attempt a skill check against your ship’s DC. If you succeed, the ship regains 1 HP (up to its normal maximum). Resolve: By spending 1 Resolve Point, you also increase your ship’s DC to the Hard DC against enemy tactics the next round. Source Starfinder Enhanced pg. 180 |
Your ship expels some hazardous material in the path of an enemy ship. Preferred Skills: Engineering, Physical Science. Effect: Choose an enemy starship and attempt a skill check against that ship’s DC. If you succeed, you gain 1 skill check success toward that ship’s threshold. If the result of the check exceeds the DC by 5 or more, this action counts as 2 successes. Source Starfinder Enhanced pg. 180 |