Designing Starship Encounters
From a simple skirmish against pirates to a massive fleet engagement, designing a fun and challenging space combat requires thoughtful planning and careful design on the part of the GM. A crew of PCs can’t simply spend their hard-earned credits to upgrade their starship between encounters as they could with ordinary gear. In addition, often due to the circumstances of the story, the characters might find themselves in a ship that is significantly more or less powerful than their Average Party Level might indicate. The GM needs to take these factors into account when deciding what sort of enemies the PCs will face.
Source
Core Rulebook pg. 326
Combat between starships of equal tiers is more evenly matched than a fight between PCs and opponents of an equal CR. Usually, there is only one PC ship in the fight, containing the entire party. This means that if the battle is lost, the PCs might be taken captive or perish. As a result, starship combats where the PCs face off against a ship of equal tier and capability are very difficult. Most encounters should be against ships of a lower tier. Use the following table as a guideline.
Source Core Rulebook pg. 326 | ||||||||||||
PCs should earn experience points (XP) for defeating enemy ships. To award XP, compare the difficulty of the encounter (see Challenge above) to Table 11–1: Encounter Difficulty on page 390 to find the Challenge Rating equivalent of the encounter. Look up the value of that CR on Table 11–3: Experience Point Awards (also on page 390) to find the party’s XP award for the encounter. For example, suppose the PCs have an Average Party Level (APL) of 10 and are flying a tier 10 starship. They encounter and defeat a tier 9 enemy starship. As the enemy starship’s tier equals the PCs’ starship’s tier – 1, this was a challenging encounter. Looking at Table 11–1: Encounter Difficulty, a challenging encounter has a CR equivalent of APL + 1, making it a CR 11 encounter. The PCs should earn 12,800 XP total for the encounter. Source Core Rulebook pg. 326 |