Challenge

Combat between starships of equal tiers is more evenly matched than a fight between PCs and opponents of an equal CR. Usually, there is only one PC ship in the fight, containing the entire party. This means that if the battle is lost, the PCs might be taken captive or perish. As a result, starship combats where the PCs face off against a ship of equal tier and capability are very difficult. Most encounters should be against ships of a lower tier. Use the following table as a guideline.

Difficulty Enemy Starship Tier
Easy PC starship tier – 3
Average PC starship tier – 2
Challenging PC starship tier – 1
Hard PC starship tier
Epic PC starship tier + 1

Source

Core Rulebook pg. 326

If the PCs have more than one starship, use the highest-tier ship’s tier as a base and add 1 to this value for each additional starship within at least 2 tiers of that starship. If none are within 2 tiers, add up the tiers of all the additional starships and add 1 to the base value if the total is equals or exceeds the base starship’s tier. Use this modified value when determining the encounter’s difficulty.

If there are multiple enemy starships, treat every pair of enemy starships of the same tier as a single starship of the pair’s tier + 2 (and every trio as a single starship of the trio’s tier + 3). If there are a number of ships of different tiers, use the formula for multiple PC ships to determine the final difficulty. For example, if the enemy consists of three tier 1 starships, a tier 4 starship, and a tier 7 starship, the final result would be a tier 8 challenge.

Source

Core Rulebook pg. 326

Most starship combat encounters are between characters of roughly equal level and skill, regardless of the tier of the starships they are aboard. If there is a large level discrepancy between the combatants, adjust the difficulty of the encounter up or down a tier to compensate. In any case, combats between crews that are more than 4 levels apart should be avoided.

In general, the level and skill ranks of an NPC crew member are equal to the CR of the NPC or the tier of the enemy starship (minimum 1). To determine the skill modifiers of an NPC crew member, first decide whether the NPC has mastered the skill or is simply good at the skill. Usually, one crew member will be a master at one skill; the rest of the crew will have good skills. The skill modifier for a master skill is equal to 9 + 1-1/2 × the NPC’s ranks in the skill. The skill modifier for a good skill is equal to 4 + 1-1/2 × the NPC’s ranks in the skill. Alternatively, you can determine NPC skill ranks and modifiers using the master and good skill modifiers for the combatant array from the monster building rules in the Starfinder Alien Archive. Of course, if you have full stat blocks for the NPC crew members, you should use their actual skill ranks and modifiers.

Source

Core Rulebook pg. 326

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