Special Movement Rules

These rules cover special movement situations.

Source

Core Rulebook pg. 257

Sometimes you may need to end your movement while moving through a space where you’re not allowed to stop. When that happens, you stop in the last legal position you occupied.

Source

Core Rulebook pg. 257

When your movement is hampered in some way, your movement usually costs double the normal amount. For example, each square of movement through difficult terrain counts as 2 squares, and each diagonal move through such terrain counts as 3 squares (just as two diagonal moves normally do).

If a movement cost is doubled twice, then each square counts as 4 squares (or as 6 squares if moving diagonally). If movement cost is doubled three times, then each square counts as 8 squares (12 if diagonal) and so on. This is an exception to the general rule regarding multiplying values.

Source

Core Rulebook pg. 257

Despite whatever penalties to your speed you might have, as long as you can move at all you can take a full action to move 5 feet (1 square) in any direction, even diagonally. This rule doesn’t allow you to move through impassable terrain or to move when all movement is prohibited. Such movement provokes attacks of opportunity as normal (despite the distance covered, this move isn’t a guarded step).

Source

Core Rulebook pg. 257

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