Tactical Movement
Tactical movement is used for round-by-round combat and is typically tracked using a battle map with a grid of 1-inch squares and miniatures representing all combatants. Characters generally don’t walk during combat, for obvious reasons; they hustle or run instead. When you move your speed and take another action, you are hustling for about half the round and doing something else the other half.
Source
Core Rulebook pg. 256
As a general rule, distance during tactical combat is measured assuming that 1 square equals 5 feet. Source Core Rulebook pg. 256 |
You may be able to move through an occupied square without difficulty in certain circumstances, with different effects based on the creature in a given square, as noted below. Source Core Rulebook pg. 256 |
From cargo crates and wrecked vehicles to vines and rocky rubble, many terrain features affect your movement. Source Core Rulebook pg. 257 |
These rules cover special movement situations. Source Core Rulebook pg. 257 |