Terrain And Obstacles
From cargo crates and wrecked vehicles to vines and rocky rubble, many terrain features affect your movement.
Source
Core Rulebook pg. 257
Difficult terrain, such as heavy undergrowth, piles of junk, or steep stairs, hampers movement. Each move into a square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can’t run or charge across difficult terrain. If you occupy multiple squares with different kinds of terrain, you can move only as fast as the most difficult terrain will allow. Flying and incorporeal creatures are not hampered by most difficult terrain, though a dense tree canopy or web of chains might count as difficult terrain for flying creatures. Source Core Rulebook pg. 257 |
In some cases, you have to squeeze into or through an area that isn’t as wide as the space you take up. You can squeeze through or into a space that is at least half as wide as your normal space. While squeezing, you have the entangled condition (see page 275), which includes moving at half your speed. Source Core Rulebook pg. 257 |