Special Grafts
Adjustments | Special | |
---|---|---|
Designed for off-road travel, these rugged vehicles withstand rough terrain, weather, and abuse like no other. | Increase price by 5%, Decrease speed by 5 ft., Decrease attack modifier by 1, When moving through difficult terrain, this vehicle treats every other space of difficult terrain as a space of normal terrain | - |
These craft travel just as easily on land or in water. | Increase price by 10%, The vehicle becomes a land and water vehicle, gaining either a ground speed equal to its swim speed, or vice versa | The vehicle must have the boat type graft or any type graft that grants a land speed. |
These robust vehicles are fitted with armored plates or shielding systems that allow them to withstand punishing conditions. | Increase price by 20%, Decrease speed by 10 ft., Increase EAC by 2, Increase KAC by 2, Increase Hit Points by 10%, Increase hardness by 10%, Increase cover by 1 step (partial cover becomes cover, cover becomes improved cover, etc.) | The vehicle can’t have the tank type graft. |
Your vehicle contains a limited virtual intelligence that can control the vehicle for short periods of time. | Increase price by 5% | - |
Your vehicle’s movement is based on hover technology, achieving lift through powerful jets or antigravity fields. These vehicles are relatively fragile, as they need low overall mass to function properly. | Increase price by 10%, Increase speed by 5 ft., Decrease EAC by 1, Decrease KAC by 1, Decrease Hit Points by 20%, The vehicle becomes a land and water vehicle and gains the hover trait to its speeds. It can hover up to 5 feet over surfaces and ignores difficult terrain. | The vehicle must have the boat type graft or any type graft that grants a land speed. |
These vehicles operate just as effectively on the ground as they do in the air, whether they use extendable wings or jet propulsion. | Increase price by 15%, Increase speed by 10 ft., Decrease EAC by 1, Decrease KAC by 1, Decrease Hit Points by 10%, The vehicle becomes an air and land vehicle, gaining either a land speed equal to its fly speed, or vice versa. | The vehicle must have a land speed or fly speed. |
These vehicles are made of spare parts and discarded refuse, making for cheap (albeit unreliable) rides. | Decrease price by 20%, Decrease full speed by 50 ft., Decrease Piloting modifier by 3, Decrease attack modifier by 1, The vehicle gains the broken condition when reduced to 75% of its Hit Points instead of 50%. | If you have access to inert electronic and mechanical junk, this graft instead reduces vehicle price by 50%. This requires at least 10 bulk of junk for a Medium vehicle. For each size category larger than Medium, multiply the junk required by 8. |
These vehicles are built for comfort and boast amenities like fully adjustable heated seats, chilled beverage holders, and premium sound systems. | Increase price by 20%, Increase attack modifier by 1 | - |
Designed entirely for speed, these vehicles are designed for a single pilot for the purposes of racing or high velocity transportation; they also make excellent stunt fighters. | Increase speed by 5 ft., Decrease Hit Points by 10%, Decrease hardness by 20%, Decrease passenger limit by 50%, Increase full speed by 25% | - |
These vehicles tend to be large and ponderous, but are capable of high speeds over long distances. | Increase overland speed by 20%, Decrease Piloting modifier by 1, Increase passenger limit by 100% | - |