Glorious Shout
Extraordinary
Level12

Source

Near Space pg. 144

At the right moments, your voice carries more meaning and inflection, imparting further encouragement to empower your allies. You learn an additional victory cry from the list above. Additionally, when you issue a victory cry, you can choose two different victory cries and provide both of their benefits to the creatures affected by each victory cry.

Options

Got ’Em!

Level 12

Each ally affected by this victory cry gains a morale bonus to damage rolls until the end of their next turn equal to half your Charisma bonus (minimum 1). If you learn this victory cry a second time, the morale bonus is instead equal to your Charisma bonus.

Source

Near Space pg. 144

Keep Moving!

Level 12

All creatures affected by this victory cry gain a +10-foot morale bonus to their speed for one round. If you learn this victory cry a second time, this becomes a +20-foot morale bonus to speed instead.

Source

Near Space pg. 144

Listen Up!

Level 12

Each creature affected by this victory cry chooses either saving throws or skill checks, and each such creature can choose differently. Until the end of their next turn, each such creature gains a +1 morale bonus to the selected option. If you learn this victory cry a second time, each affected creature can choose both options.

Source

Near Space pg. 144

Regroup!*

Level 12

The triggering ally regains Stamina Points equal to your class level plus your Charisma bonus. If you learn this victory cry a second time, this becomes Stamina Points equal to twice your class level plus your Charisma bonus.

Source

Near Space pg. 144

Stay Alert!*

Level 12

The triggering ally gains a +1 morale bonus to AC for 1 round. If you learn this victory cry a second time, this instead becomes a +1 morale bonus to AC and a +1 morale bonus to saving throws for 1 round.

Source

Near Space pg. 144

The triggering ally can immediately attempt a new saving throw against a single affliction that is affecting them. Failing this saving throw does not worsen the affliction. If you learn this victory cry a second time, the ally also gains a +4 morale bonus to this saving throw.

Source

Near Space pg. 144

Each creature affected by this victory cry can move an additional 5 feet when taking a guarded step on their next turn; this additional 5 feet of movement provokes attacks of opportunity as normal. If you learn this victory cry a second time, the additional movement does not provoke attacks of opportunity.

Source

Near Space pg. 144


Dragonscript

ID

d36d3fe344d909cc600ab0a0
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