Victory Cry
Extraordinary
Level2

Source

Near Space pg. 144

You have learned how to capitalize on your allies’ successes in battle, inspiring them to further incredible feats. You learn one victory cry, chosen from those listed below. As a reaction when you or an ally scores a critical hit against a significant enemy with an attack or drops a significant enemy to 0 Hit Points, you can issue a victory cry, choosing one victory cry you know and providing its benefits to all allies within 60 feet of you (but not yourself).

Each victory cry can be learned up to two times: the first time at 2nd level or higher, and the second time at 9th level or higher. Limited victory cries affect only the ally that scored a critical hit or reduced an enemy to 0 Hit Points; these are labeled with an asterisk (*). An ally can be affected by each specific victory cry (regardless of its source) only once until they take a 10-minute rest to regain Stamina Points.

Options

Got ’Em!

Level 2

Each ally affected by this victory cry gains a morale bonus to damage rolls until the end of their next turn equal to half your Charisma bonus (minimum 1). If you learn this victory cry a second time, the morale bonus is instead equal to your Charisma bonus.

Source

Near Space pg. 144

All creatures affected by this victory cry gain a +10-foot morale bonus to their speed for one round. If you learn this victory cry a second time, this becomes a +20-foot morale bonus to speed instead.

Source

Near Space pg. 144

Listen Up!

Level 2

Each creature affected by this victory cry chooses either saving throws or skill checks, and each such creature can choose differently. Until the end of their next turn, each such creature gains a +1 morale bonus to the selected option. If you learn this victory cry a second time, each affected creature can choose both options.

Source

Near Space pg. 144

Regroup!*

Level 2

The triggering ally regains Stamina Points equal to your class level plus your Charisma bonus. If you learn this victory cry a second time, this becomes Stamina Points equal to twice your class level plus your Charisma bonus.

Source

Near Space pg. 144

The triggering ally gains a +1 morale bonus to AC for 1 round. If you learn this victory cry a second time, this instead becomes a +1 morale bonus to AC and a +1 morale bonus to saving throws for 1 round.

Source

Near Space pg. 144

The triggering ally can immediately attempt a new saving throw against a single affliction that is affecting them. Failing this saving throw does not worsen the affliction. If you learn this victory cry a second time, the ally also gains a +4 morale bonus to this saving throw.

Source

Near Space pg. 144

Each creature affected by this victory cry can move an additional 5 feet when taking a guarded step on their next turn; this additional 5 feet of movement provokes attacks of opportunity as normal. If you learn this victory cry a second time, the additional movement does not provoke attacks of opportunity.

Source

Near Space pg. 144


Dragonscript

ID

f03ec4b7db280056c71e168c
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