Flexible Evoker
Supernatural
Level12

Source

Galactic Magic pg. 41

When you cast an evocation spell, you can spend 1 Resolve Point to change the damage dealt by that spell to one of the following damage types: acid, cold, electricity, fire, or sonic. If the spell deals more than one type of damage, all damage dealt by the spell becomes the damage type you select.


Dragonscript

ID

a1ad2c3a18fb54f0f9d6e526
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