Galactic Magic
Rulebook

Classes
Through some cosmic event, you have come to understand the ebb and flow of time to a degree that only a select few can. You manipulate time dexterously—accelerating, slowing, or even reshaping chronologies to suit your needs. The skeins of time are yours to see, and you know how to apply enough pressure to adjust their threads ever so subtly. Your ability to understand the infinite possibilities of time also shaped you into someone capable of altering the material universe through powerful spellcasting, and you can harness temporal paradoxes to foresee the future—and dictate the present—in powerful ways.
Spells
Transmutation
Mystic2
Precog2
Drawing upon the Dimension of Time, you speed your steps until your every movement is a blur of motion.
ConjurationAcid, Creation
Technomancer3
Witchwarper3
You coat the area in conjured acid, which quickly pools on the ground.
Transmutation
Technomancer1-6
Witchwarper1-6
Dwarves created adamantine shot to turn common ammunition into deadly projectiles with siege and mining potential.
Transmutation
Technomancer0
Witchwarper0
You create a molecular bond between objects.
Divination
Mystic6
Technomancer6
Precog6
You sift through the Akashic Record to view a shadow of the past day’s events that happened.
ConjurationSummoning
Technomancer2
Witchwarper2
You conjure and attach a cable to an immobile object.
Abjuration
Mystic6
Precog6
Technomancer6
Witchwarper6
You conjure and attach a cable to an immobile object.
Conjuration
Technomancer3
Witchwarper3
You install an AI into a vehicle that can control the vehicle in place of an actual pilot.
EvocationSonic
Mystic3
You compose a deadly song that unleashes dissonant chords in a cone-shaped burst in front of you.
Transmutation
Mystic1
Precog1
Witchwarper1
You attune the target to the surrounding environment.
Transmutation
Precog1-6
You rewind a living creature’s personal timeline to an earlier point in their life cycle.
DivinationLanguage Dependent, Mind-Affecting
Mystic1
Precog1
Technomancer1
You attune the target to the surrounding environment.
Divination
Mystic2
Precog2
Technomancer2
Access a computer, control panel, or other similar digital device protected by a password.
Enchantment
Mystic4
Precog4
Witchwarper4
Gain bonuses against mind-affecting effects.
Conjuration
Mystic6
You weaken the border between one of the outer planes and the area, drawing concentrated planar essence down to the battlefield in beams of volatile energy.
Abjuration
Precog6
You unfetter yourself in time, rapidly performing a variety of actions in the blink of an eye.
Conjuration
Precog5
You rocket the target forward through time, sending them careening across the battlefield.
Transmutation
Mystic0
Precog0
Technomancer0
Witchwarper0
You tweak a creature’s genetic code, altering its environmental adaptations to better suit the surrounding climate.
Illusion
Mystic1
Technomancer1
Make a creature seem more imposing and charismatic.
Abjuration
Mystic1
Precog1
Witchwarper1
Targets gain a morale bonus to saving throws against fear effects and increase bonus provided by covering and harrying fire
Divination
Mystic1
Precog1
Witchwarper1
You forge a telepathic link with a pet, mount, or other creature.
Abjuration
Mystic1-2
Precog1-2
Technomancer1-2
Witchwarper1-2
You siphon magical energy from a spell, casting dampen spell as a reaction when you observe the triggering spell being cast within range.
EnchantmentMind-Affecting, Pain
Mystic2
Precog2
Witchwarper2
You launch an opponent’s mind forward in time, forcing them to experience a day’s events in a moment.
Transmutation
Precog1-6
You accelerate a living opponent’s personal timeline to the end of their natural life cycle.
EvocationSonic
Mystic1
Technomancer1
Witchwarper1
You harness the vibrations in your body and a body you strike.
Transmutation
Mystic0
Technomancer0
Your speech is audible over long distances.
Illusion
Mystic2
Precog2
Witchwarper2
You distract a creature with a sudden illusory noise or image.
EnchantmentMind-Affecting
Mystic1
Precog1
Witchwarper1
You overwhelm the target with pleasant visions and thoughts of their home.
Transmutation
Technomancer3
You instantly copy all data stored on a single computer or secure data module.
Evocation
Mystic4
Witchwarper4
You tap into the power of two elemental planes, mix their energy together, and then release it around you in a powerful explosion.
Divination
Mystic1
Precog1
Witchwarper1
You transmit your emotions into the surrounding area, allowing you to empathically communicate with others.
Divination
Mystic2
Technomancer2
Witchwarper2
When the target uses aid another, covering fire, or harrying fire, and succeeds at their attack roll or skill check, they can forgo granting their ally the usual benefit of that action to instead grant alternate benefits.
EvocationForce
Mystic6
You form a fist of divine energy and thrust it outward, damaging and potentially knocking down your enemies.
Transmutation
Mystic1
Technomancer1
Witchwarper1
You reignite the epigenetic processes that shaped the target and alter them, applying different environmental pressures to temporarily awaken dormant potential in the genetic code.
Transmutation
Mystic3
Technomancer3
Witchwarper3
Drawing upon the ever-shifting chaos of the Maelstrom, you free the target from the shackles of their form.
Transmutation
Mystic5
Technomancer5
Witchwarper5
Drawing upon the ever-shifting chaos of the Maelstrom, you free the target from the shackles of their form.
EvocationForce
Mystic6
Technomancer6
Witchwarper6
You create an immobile, invisible but hollow cube of force composed of bars or solid walls.
EvocationSonic
Mystic1-6
You channel rage, despair, or a sense of injustice or oppression into a soul-shaking shriek.
Evocation
Mystic0
Precog0
Technomancer0
Witchwarper0
A barrier of light, colored as you choose, springs into existence.
TransmutationElectricity
Mystic3
Technomancer3
Witchwarper3
By manipulating electromagnetic forces acting on your target, you change its movements.
DivinationMind-Affecting
Mystic3
Precog3
Witchwarper3
You channel visions of a grim future into your target’s mind.
EvocationElectricity
Mystic4
Witchwarper4
You collect energy from major electrical discharges that occur within the area of the spell.
Transmutation
Technomancer1
Witchwarper1
You or a targeted creature sprout two vestigial hands that can hold and manipulate objects.
Transmutation
Technomancer3
Witchwarper3
Targeted creatures sprout two vestigial hands that can hold and manipulate objects.
ConjurationCreation
Technomancer0
You conjure a holographic interface you can use to communicate with the target computer.
EvocationCold
Technomancer6
Witchwarper6
You encase a creature in a block of ice.
Transmutation
Precog0
You manifest an injury from the target’s future or past.
Divination
Mystic2
Precog2
You can mentally focus to determine the direction and distance to your hive.
Transmutation
Precog0
Technomancer0
Witchwarper0
You place a magical mark on the target.
Abjuration
Mystic4
Precog4
Technomancer4
Witchwarper4
You place a seal on a creature, possibly preventing it from casting spells, using spell-like abilities, and using supernatural abilities that affect anything other than it.
Abjuration
Mystic6
Precog6
Technomancer6
Witchwarper6
You create a seal that suppresses magic in an area.
Divination
Precog0
Technomancer0
You learn the approximate measurements of creatures and objects you can observe in the area.
Transmutation
Technomancer0
Witchwarper0
The next time the targeted object is used in a way that consumes charges or ammo, the device fails to work.
Transmutation
Mystic1
Precog1
Technomancer1
Witchwarper1
For the duration of the spell, the sounds emitted by the target object or creature can be manipulated along the full sound spectrum.
Abjuration
Mystic4
Technomancer4
You grant the target a barrier that deflects magic and absorbs supernatural damage.
Abjuration
Mystic6
Technomancer6
You grant the target a barrier that deflects magic and absorbs supernatural damage.
Abjuration
Mystic5
Technomancer5
You grant the target a barrier that deflects magic and absorbs supernatural damage.
Abjuration
Mystic3
Precog3
Technomancer3
Witchwarper3
You interpose your will between the casting of a spell and the magical energies powering that spell, preventing it from manifesting in this reality.
Transmutation
Technomancer0
While you hold the touched object, it transmutes into tools you need for Engineering checks.
Divination
Mystic3
Precog3
You focus on your surroundings, from the ground beneath your feet to the skies high above, gaining supernatural insight about your place on the planet.
Divination
Precog2
Technomancer2
Witchwarper2
You touch one object and understand the gist of a single data set contained within the object.
Abjuration
Mystic3
Technomancer3
Witchwarper3
Drawing upon the order and stability of the lawful outer planes, you stabilize a creature’s form with a touch.
Abjuration
Mystic5
Technomancer5
Witchwarper5
Drawing upon the order and stability of the lawful outer planes, you stabilize a creature’s form with a touch.
EvocationElectricity, Fire
Technomancer3
Witchwarper3
You conjure a volatile string of plasma and lash the target.
Divination
Mystic1
Technomancer1
You ward an area to alert you when creatures enter without your permission.
Evocation
Mystic0
Witchwarper0
A targeted creature takes damage and is pushed back.
Illusion
Precog0
Witchwarper0
You change the appearance of armor and clothing you wear.
NecromancyDisease, Poison, Radiation
Technomancer5
Witchwarper5
You fire a beam of radiation at an opponent.
Abjuration
Mystic3
Casting this spell grants you and each ally within range sonic resistance 5 and 10 temporary Hit Points.
Transmutation
Mystic0
Precog0
Witchwarper0
You magically right a creature that’s disoriented while floating in a zero-gravity environment.
Divination
Mystic3
Precog3
Through an intense meditative trance, you peer into the past and experience a glimpse of historical events.
Transmutation
Mystic3
Precog3
Technomancer3
You transfer a sliver of your consciousness into a vehicle, enabling you to take actions to pilot it remotely.
Conjuration
Precog2
As a reaction after an ally uses a consumable item, you can rewind time to the moment before the item’s use.
Universal
Precog-
You unknit the fabric of time and remake it to suit your will.
Transmutation
Technomancer4
Witchwarper4
For the duration, you radiate a field of altered gravity.
Transmutation
Mystic3
Precog3
Technomancer3
Witchwarper3
The target gains bonus to Perception checks and blindsight.
Divination
Precog5
Witchwarper5
You peer a split second into the future to line up a perfect shot.
Divination
Mystic2
Precog2
Witchwarper2
You can recover from social blunders and cultural misinterpretations so quickly, as if they never happened.
EvocationSense Dependent, Sonic
Mystic4
Witchwarper4
You scream at your opponents, sending your voice rippling through air and water currents.
EvocationForce
Mystic1-6
Witchwarper1-6
You draw forth a tiny bit of your essence to attack your opponent.
EvocationElectricity, Fire
Mystic0
Precog0
Technomancer0
Witchwarper0
You agitate molecules within the surface of the object you touch.
EnchantmentEmotion, Mind-Affecting
Mystic2
Precog2
Witchwarper2
This spell connects you and allies in the area on a spiritual level.
Evocation
Mystic6
Witchwarper6
You attempt to form a miniature star’s core inside your target.
EvocationElectricity, Fire
Mystic6
Witchwarper6
An immobile, vertical curtain of glowing, electromagnetically charged gas springs into existence .
Transmutation
Precog0
Witchwarper0
You momentarily transpose the position of the limbs the target is using to move.
EvocationCold
Mystic5
Precog5
A sleeve of ice encases your striking limb.
ConjurationSummoning
Mystic6
Witchwarper6
You summon the body of a deceased creature.
Abjuration
Mystic4
Precog4
Technomancer4
Witchwarper4
You create a field of dampening magic.
Abjuration
Precog1
Witchwarper1
You sift through the threads of this timeline and rearrange them to your liking.
Evocation
Precog3
You rewind time to a moment of missed opportunity and unleash the damage from a failed attack.
ConjurationTeleport
Mystic5
Precog5
Witchwarper5
You shift positions in your current timeline to avoid damage dealt by an attack.
Transmutation
Precog3
You distort time in the area, forcing it to pass slowly.
Conjuration
Precog2
You immerse a creature in a time loop of your creation.
Conjuration
Precog4
You immerse creatures in a time loop of your creation.
Evocation
Mystic3
Precog3
Witchwarper3
You refract latent energy from the Dimension of Time into your current plane in the form of a massive blade.
Divination
Mystic4
Precog4
Technomancer4
You place a unique magical mark on a creature or object.
Divination
Precog2
Witchwarper2
You presciently react or tug on the strands of fate.
Divination
Precog5
Witchwarper5
You can nudge the universe into undoing the target’s mistakes and allowing the target a second chance.
Enchantment
Mystic2
Precog2
Witchwarper2
If the target fails the saving throw, nonmagical disguises or face coverings fall away harmlessly, revealing the creature’s face or otherwise showing its real identity.
Transmutation
Mystic5
Precog5
Technomancer5
Witchwarper5
You unravel the magic imbuing a magic item, permanently removing its magical properties.
Abjuration
Mystic4
Precog4
Technomancer4
Witchwarper4
You override the will of another spellcaster, taking control of their spell.
Illusion
Mystic0
Precog0
Technomancer0
Witchwarper0
The object you touch becomes invisible.
Illusion
Technomancer0
Witchwarper0
You make the object you touch appear to be broken or otherwise worthless.
Necromancy
Mystic4
Witchwarper4
Reaching to worlds beyond, you siphon your foe’s life force as a shared offering to some extraplanar entity.
ConjurationCreation
Mystic3
Witchwarper3
An earthen barrier springs into existence, anchored to surrounding solid surfaces.
ConjurationCreation
Mystic1
Technomancer1
Witchwarper1
A billowing wall of dense mist forms in a vertical plane.
ConjurationCreation, Cold
Mystic3
Witchwarper3
An icy barrier springs into existence.
ConjurationCreation, Fire
Mystic2
Technomancer2
Witchwarper2
This spell functions as _wall of fog_, except you can select one side of the wall to give off searing steam.
EvocationMind-Affecting
Mystic5
You thrust a wave of mental determination at up to three targets.
Necromancy
Mystic5
Precog5
Witchwarper5
You burden the targets with all the aches, pains, and sorrows of a lifetime.
Divination
Mystic4
Precog4
Technomancer4
You confer upon the target sense through (vision) with a range of 60 feet.
Archetypes
Feats
Prerequisite
Worship a deity of an alignment within one step of your own alignment (Core Rulebook 25)
Armor Upgrades
NameLevelPriceSlotsArmor TypeCapacityUsageBulk
89,3001Heavy, Light, Powered204/minuteL
Technological
71,0001Heavy, Powered--1
Technological
1018,0001Heavy, Powered2010L
1019,0001Heavy, Light, Powered31L
18390,6001Heavy, Light, Powered201/hourL
Technological
42,3001Heavy, Light, Powered20VariesL
Weapons
NameLevelPriceDamageRangeCriticalBulkCapacityUsageSpecial
Uncategorized
Special
913,6002d8 P60 ft.Corrode 1d611 Drawn1Analog, Force, Quick Reload
Uncategorized
Special
1340,0004d8 P60 ft.Corrode 2d611 Drawn1Analog, Force, Quick Reload
Uncategorized
Special
17363,0007d8 P60 ft.Corrode 3d611 Drawn1Analog, Force, Quick Reload
Uncategorized
Special
53,3001d8 P60 ft.Corrode 1d411 Drawn1Analog, Force, Quick Reload
Special
20013d12 P-Bleed 8d62- -Analog
Weapon Fusions
NameLevelDescription
7This delicate fusion provides its weapon exceptional balance and lightweight lethality. As a full action, you can make a single attack that deals additional damage equal to your Dexterity bonus to all targets. This fusion can be applied only to small arms or weapons with the operative weapon property.
5When attached to an analog ranged weapon, a bending fusion enables you to adjust the weapon’s projectiles mid-flight. Your attacks with the weapon ignore the AC bonus from soft cover provided by one Medium or smaller creature between you and your target. Soft cover provided by additional or larger creatures is unaffected.
7A boosting fusion provides its wielder a burst of confidence when delivering powerful blows with the weapon. When you score a critical hit with the weapon, if at least one target of the attack takes damage equal to at least 3 × the weapon’s item level, you recover a number of Stamina Points equal to the weapon’s item level, in addition to the critical hit’s other effects. After you benefit from this fusion, you can’t do so again until you rest for 10 minutes to recover Stamina Points.
2A kindred weapon bears the colors, iconography, and other designs of a specific culture. When you purchase or create a kindred weapon fusion, choose up to three creature species, such as humans, ryphorians, and dragonkin. Any attacks made with the weapon veer around creatures of the chosen species, taking a –4 penalty to hit and dealing the attack’s minimum damage to such creatures. These creatures don’t block or impede the weapon’s attacks, granting no soft cover for the attacks and not preventing a weapon with the line weapon special property from attacking creatures farther away from the weapon.
13A meltdown weapon can trigger brief but painful nuclear fission reactions within its target’s bodies. When critically hit with the weapon, it causes a fraction of the target’s atoms to split apart and fly from their body (Fortitude negates). If the target fails its save, it becomes nauseated for 1d4 rounds and can attempt another saving throw at the end of each of its turns to end the effect. Whenever the creature fails this Fortitude save, its body emits high radiation in an instantaneous 15-foot-radius burst. Other creatures in that area must succeed at a Fortitude save or become sickened for 1 round; creatures more than 5 feet from the target gain a +2 circumstance bonus to the saving throw. This effect has the pain and poison descriptors.
12A sheering weapon has impossibly sharp edges, sports jagged serrations, or sharpens its projectiles upon firing for maximum lethality. When you successfully attack a foe with the weapon and the die’s result is 18 or 19, you can spend 1 Resolve Point to apply one of the following critical hit effects the weapon has to the target, though you don’t double the damage: bleed, severe wound, or wound. Only weapons that deal piercing or slashing damage can benefit from this fusion.
7A steady fusion often appears heavily reinforced or bears rocky motifs. It allows you to use your physical power to steady your weapon and make your attacks more dangerous. As a full action, you can make a single ranged attack that deals additional damage equal to your Strength bonus to all targets. This fusion can be applied only to a ranged weapon without the thrown property.
3A weapon fitted with a sundering fusion triggers destructive shockwaves in objects it hits, granting glancing blows the forcefulness of direct hits. The weapon gains the sunder weapon special property (Armory 30). Only weapons that deal bludgeoning damage can benefit from this fusion.
5A supercharging weapon sometimes crackles with barely contained sparks or glows ominously while operated. Once per day when you use a supercharging weapon’s boost weapon special property, you can activate the fusion to further empower the effect; for each of the boost property’s additional damage dice with a result less than that die’s average result, you treat the die’s result as though it had instead rolled the average result, rounded up (such as treating each 1, 2, or 3 for a d6 as though it were a 4). If the weapon doesn’t have the boost property, the fusion instead gives the weapon the boost property it can use once per day, dealing 1d6 additional damage for every 5 item levels the weapon has. This fusion can be applied only to weapons that use charges.
Items
NameLevelPriceBulkHandsCapacityUsage
1250L---
41,800L---
89,250----
1250----
76,3001---
Magic
Consumable
145L---
Magic
Worn
75,800----
64,650L---
31,450----
2800L---
Magic
Consumable
3240L---
2800----
76,500----
1236,000----
52,800----
52,600L---
28201---
31,4001---
64,2501---
42,0001---
89,3001---
1235,0001---
1465,500----
31,500L---
64,250----
1125,000----
1175----
2750L---
64,200L---
1018,500L---
2850L---
89,600L---
1475,000L---
31,300L---
912,500L---
15105,000L---
53,000L---
1125,500L---
42,100L---
1018,500L---
16172,000L---
Magic
Consumable
4350L---
Magic
Worn
63,850----
1230,000L---
53,200L---
42,000----
82,500L---
3500L---
3650L---
83,800L---
3800L---
51,100L---
64,300L---
Magic
Consumable
6675L---
2755L---
53,100L---
913,200L---
1350,500L---
200L---
31,435L---
89,850L---
1474,500L---
19585,000L---
31,300L---
76,000L---
1124,000L---
15102,000L---
Magic
Consumable
105,000----
1630,000----
28001---
16210,000----
76,500----
11201---
11851---
Magic
Consumable
125----
Magic
Consumable
2100----
Magic
Consumable
4300----
Magic
Consumable
7850----
Magic
Consumable
102,550----
Magic
Consumable
137,000----
Magic
Consumable
1622,000----
11451---
810,000L---
2008---
1375L---
Hybrid
Consumable
3255----
Hybrid
Consumable
6630----
Hybrid
Consumable
92,000----
Rituals
NameRitual LevelAssistantsRound LengthScript
531 hourPrepare The Area (Mysticism; Failure), Sacrifice (1 Resolve Point), Invoke Entity (Will; Fatigued, Retry), Sacrifice (Items worth 1,000 credits)
2Any1 daySacrifice (Incense and offerings worth 2,000 credits), Prepare The Area (Mysticism; Retry), Invoke Entity (Will; Damage, Failure)
4None1 minuteOpen The Way (Computers; Dazed for 1 minute, Failure), Shape Power (Mysticism; Electricity Damage, Retry), Speak The Name (Will; Dazed for 1 minute), Release Power (Computers; Failure)
6Any1 dayPrepare The Area (Engineering or Mysticism; Failure), Gather Power (Mysticism; Dazed for 1 hour, Failure), Shape Power (Engineering or Mysticism; Fatigued, Retry), Release Power (Mysticism; Electricity Damage, Retry), Open The Way (Will; The gate opens to a random location for a random duration, both determined by the GM)
1None1 hourSpeak The Name (The names of the two individuals being bonded)
3None1 hourPrepare The Area (Items), Gather Power (Computers; Fatigued, Retry), Open The Way (Will; Electricity Damage, Failure)
4Any1 hourPrepare The Area (Mysticism; Failure), Invoke Entity (Will; Damage, Failure), Sacrifice (Items and Resolve), Speak The Name (The individual being reincarnated)
1110 minutesOpen The Way (Fortitude; Damage, Failure)
2210 minutesOpen The Way (Fortitude; Damage, Failure)
3310 minutesSacrifice (Items), Open The Way (Fortitude; Damage, Failure)
4410 minutesSacrifice (Items), Open The Way (Fortitude; Damage, Failure)
5510 minutesSacrifice (Items), Gather Power (Mysticism; Damage, Retry), Open The Way (Fortitude; Damage, Failure)
6610 minutesSacrifice (Items), Gather Power (Mysticism; Damage, Retry), Open The Way (Fortitude; Damage, Failure)
NPC Class Grafts
Through some cosmic event, you have come to understand the ebb and flow of time to a degree that only a select few can.

Starfinder Core Rulebook © 2017, Paizo Inc.; Authors: Logan Bonner, Jason Bulmahn, Amanda Hamon Kunz, Jason Keeley, Robert G. McCreary, Stephen Radney-MacFarland, Mark Seifter, Owen K.C. Stephens, and James L. Sutter, with Alexander Augunas, Judy Bauer, John Compton, Adam Daigle, Crystal Frasier, Lissa Guillet, Thurston Hillman, Erik Mona, Mark Moreland, Jessica Price, F. Wesley Schneider, Amber E. Scott, and Josh Vogt.
Starfinder Galactic Magic © 2021, Paizo Inc.; Authors: Kate Baker, Rigby Bendele, Matthew Carruthers, Jessica Catalan, John Compton, John Godek, Thurston Hillman, Joan Hong, James Jacobs, Jenny Jarzabski, Joshua Kim, Ron Lundeen, Dennis Muldoon, Ianara Natividad, Genevieve Rudat Olejnik, Emily Parks, Pamela Punzalan, Jessica Redekop, Mikhail Rekun, Paul Scofield, Sen.H.H.S., Shay Snow, Kendra Leigh Speedling, Calliope Lee Taylor, Jason Tondro, and Nate Wright.

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