Fearmonger Mk 2
Level
8
Price
9,300
Bulk
1
Hands
-
Capacity
-
Usage
-
This collapsible, lightweight piece of military surplus looks like a loudspeaker set atop tripod legs. Setting up and positioning a fearmonger takes a move action, and you can activate it from up to 60 feet away as a standard action twice per day. When activated, the fearmonger unleashes a magically enhanced subsonic burst in a 30-foot cone that scares nearby creatures, with the effect varying by the device’s model. This is a mind-affecting, sonic, and fear effect. Once a creature has attempted a saving throw against the device, it’s immune to subsequent uses of fearmongers for 24 hours. The mk 2 fearmonger causes creatures of CR 10 or lower in the area to become shaken for 1d4+1 rounds (Will DC 17 negates). Any affected creature of CR 6 or lower is frightened for 1 round, after which they are shaken for 1d4 rounds.
Source
Galactic Magic pg. 45
ID
51123f34c3db2f1116b17834