Fearmonger Mk 3
Hybrid

Level

12

Price

35,000

Bulk

1

Hands

-

Capacity

-

Usage

-

This collapsible, lightweight piece of military surplus looks like a loudspeaker set atop tripod legs. Setting up and positioning a fearmonger takes a move action, and you can activate it from up to 60 feet away as a standard action twice per day. When activated, the fearmonger unleashes a magically enhanced subsonic burst in a 30-foot cone that scares nearby creatures, with the effect varying by the device’s model. This is a mind-affecting, sonic, and fear effect. Once a creature has attempted a saving throw against the device, it’s immune to subsequent uses of fearmongers for 24 hours. The mk 3 fearmonger causes all creatures regardless of CR in the area to become shaken for 1d4+1 rounds (Will DC 20 negates). Any affected creature of CR 10 or lower is instead panicked for 1 round, after which they are shaken for 1d4 rounds.

Source

Galactic Magic pg. 45


Dragonscript

ID

59fcc3b8d91f36c5b25946a2
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