Ice Prison
EvocationCold
Technomancer6
Witchwarper6

Casting Time

1 Standard Action

Range

Medium (100 ft. + 10 ft./level)

Area

-

Effect

-

Target

one creature

Duration

1 round/level (D)

Saving Throw

Reflex (half)

Spell Resistance

Yes

Source

Galactic Magic pg. 76

You encase a creature in a block of ice. The creature takes 8d6 cold damage and becomes paralyzed. A creature that succeeds at a Reflex saving throw halves the damage it takes and avoids becoming paralyzed. Each round on its turn, a paralyzed creature takes an additional 4d6 cold damage and can spend a full action to attempt a new saving throw to end the paralyzed effect. The ice prison has hardness 21, 51 Hit Points, and vulnerability to fire. If the ice prison is destroyed, the spell ends. Casting this spell doesn’t provoke attacks of opportunity.


Dragonscript

ID

5a0f582eea6eb22551129dd1
This website uses trademarks and/or copyrights owned by Paizo Inc., which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This website is not published, endorsed, or specifically approved by Paizo Inc. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Inc. and Paizo products, please visit paizo.com.