Furious Shriek
Casting Time
1 Standard Action
Range
30 ft.
Area
30-ft.-radius spread centered on you
Effect
-
Target
-
Duration
instantaneous
Saving Throw
Fortitude (half)
Spell Resistance
Yes
Source
Galactic Magic pg. 75
Orcs and half-orcs learned long ago to channel rage, despair, or a sense of injustice or oppression into a soul-shaking shriek. The shriek deals sonic damage to creatures and objects based on the spell slot used to cast the spell. If you cast this spell when you have fewer than half your Hit Points remaining, use d8s rather than d6s as damage dice.
1st: When you cast furious shriek as a 1st-level spell, it deals 2d6 sonic damage.
2nd: When you cast furious shriek as a 2nd-level spell, it deals 4d6 sonic damage.
3rd: When you cast furious shriek as a 3rd-level spell, it deals 7d6 sonic damage.
4th: When you cast furious shriek as a 4th-level spell, it deals 10d6 sonic damage.
5th: When you cast furious shriek as a 5th-level spell, it deals 13d6 sonic damage. Creatures that fail their saving throw are shaken for 1 round.
6th: When you cast furious shriek as a 6th-level spell, it deals 16d6 sonic damage. Creatures that fail their saving throw are staggered for 1 round and shaken for 1d4 rounds.
ID (Level 1)
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ID (Level 2)
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ID (Level 3)
11a05e2dfd9cf6c5f14ccf44
ID (Level 4)
c7c577012e8d2af1d0a7c28a
ID (Level 5)
9977da9dc053cb6e0775e4c4
ID (Level 6)
a335bc58f776210d6e14cd74