Anchor
ConjurationSummoning
Technomancer2
Witchwarper2

Casting Time

1 Standard Action

Range

Medium (100 ft. + 10 ft./level)

Area

-

Effect

-

Target

immobile object

Duration

10 minutes/level (D)

Saving Throw

-

Spell Resistance

-

Source

Galactic Magic pg. 68

You conjure and attach a cable to an immobile object. When the spell ends, the cable returns to where it was summoned from. The cable has hardness 8, 8 Hit Points, and a length equal to the spell’s range. The cable can be pried free with an Athletics check equal to the spell’s DC. If the cable becomes unanchored or destroyed, the spell ends.


Dragonscript

ID

6350f8991686fe2c3e260ae2
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