Adamantine Shot
Casting Time
1 Standard Action
Range
Close (25 ft. + 5 ft./2 levels)
Area
-
Effect
-
Target
up to three creatures
Duration
instantaneous
Saving Throw
-
Spell Resistance
-
Source
Galactic Magic pg. 67
Dwarves created adamantine shot to turn common ammunition into deadly projectiles with siege and mining potential. You transmute one longarm round or similar missile, such as an arrow, into a magical projectile that performs as adamantine alloy ammunition, then you launch it. The round splits into three; attempt an attack against a target’s KAC for each projectile. On a success, a shot deals piercing damage based on the slot you used to cast the spell and has the knockdown critical hit effect. Each shot also has the breach weapon special property (Armory 27), but you use your key ability score in place of Strength and add triple the spell-slot level you used to the roll instead of item level.
1st: When you cast adamantine shot as a 1st-level spell, each projectile deals 1d8 piercing damage.
2nd: When you cast adamantine shot as a 2nd-level spell, each projectile deals 2d8 piercing damage.
3rd: When you cast adamantine shot as a 3rd-level spell, each projectile deals 3d8 piercing damage.
4th: When you cast adamantine shot as a 4th-level spell, each projectile deals 5d8 piercing damage.
5th: When you cast adamantine shot as a 5th-level spell, each projectile deals 7d8 piercing damage.
6th: When you cast adamantine shot as a 6th-level spell, each projectile deals 9d8 piercing damage.
Attacking the same target twice incurs a –4 penalty to the attack rolls. Attacking the same target three times incurs a –6 penalty to the attack rolls.
ID (Level 1)
baa1ede169fe627e16b88e30
ID (Level 2)
e921f31def9af517503ffa79
ID (Level 3)
692abfe483baece79448c959
ID (Level 4)
b86247090ba460a40fe4b1aa
ID (Level 5)
36eac6bc7a558147a5583a00
ID (Level 6)
74c392c0aea6d59509bfe7e8