Anchor (T2, W2)
Source
Galactic Magic pg. 68
You conjure and attach a cable to an immobile object. When the spell ends, the cable returns to where it was summoned from. The cable has hardness 8, 8 Hit Points, and a length equal to the spell’s range. The cable can be pried free with an Athletics check equal to the spell’s DC. If the cable becomes unanchored or destroyed, the spell ends.
Dragonscript
ID
827116285f7207164af4db6f
Effect
append '6350f8991686fe2c3e260ae2' to character.spells;