Anchor (T2, W2)
Level4

Source

Galactic Magic pg. 68

You conjure and attach a cable to an immobile object. When the spell ends, the cable returns to where it was summoned from. The cable has hardness 8, 8 Hit Points, and a length equal to the spell’s range. The cable can be pried free with an Athletics check equal to the spell’s DC. If the cable becomes unanchored or destroyed, the spell ends.


Dragonscript

ID

827116285f7207164af4db6f

Effect

append '6350f8991686fe2c3e260ae2' to character.spells;
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