Chronosphere (P3)
Level12

Source

Starfinder Enhanced pg. 120

You create and hurl a sphere of temporal distortion at a foe, disrupting their body and slowing their movements. Make a @[ranged attack][roll d20 + character.attack.ranged + ((character.keyAbility.modifier - character.dexterity.modifier) max 0) as attack for 'Chronosphere'] roll against the target’s EAC, but you can add your key ability score modifier instead of your Dexterity modifier to the attack roll if it is higher. This sphere has the staggered critical hit effect. A creature hit by the sphere takes penalties to AC, Reflex saves, and speed that last until the end of your next turn, and the target can negate these penalties (but not the damage) with a successful Fortitude save.

1st: When you cast chronosphere as a 1st-level spell and hit the target, the sphere deals @[1d12 force damage][roll 1d12 as damage for 'Chronosphere'], and the target takes a –5-foot penalty to speed.

2nd: When you cast chronosphere as a 2nd-level spell and hit the target, the sphere deals @[2d12 force damage][roll 2d12 as damage for 'Chronosphere'], and the target takes a –5-foot penalty to speed and a –1 penalty to Reflex saving throws.

3rd: When you cast chronosphere as a 3rd-level spell and hit the target, the sphere deals @[4d12 force damage][roll 4d12 as damage for 'Chronosphere'], and the target takes a –5-foot penalty to speed, a –1 penalty to AC, and a –1 penalty to Reflex saving throws.

4th: When you cast chronosphere as a 4th-level spell and hit the target, the sphere deals @[6d12 force damage][roll 6d12 as damage for 'Chronosphere'], and the target takes a –10-foot penalty to speed, a –1 penalty to AC, and a –1 penalty to Reflex saving throws.

5th: When you cast chronosphere as a 5th-level spell and hit the target, the sphere deals @[9d12 force damage][roll 9d12 as damage for 'Chronosphere'], and the target takes a –10-foot penalty to speed, a –1 penalty to AC, and a –1 penalty to Reflex saving throws.

6th: When you cast chronosphere as a 6th-level spell and hit the target, the sphere deals @[12d12 force damage][roll 12d12 as damage for 'Chronosphere'], and the target takes a –10-foot penalty to speed, a –2 penalty to AC, and a –2 penalty to Reflex saving throws.


Dragonscript

ID

2ee35bb8fd58775915a90d3a

Effect

append '301532f01b36e9a3e0b19606' to character.spells;
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