Furious Shriek (M1)
Source
Galactic Magic pg. 75
Orcs and half-orcs learned long ago to channel rage, despair, or a sense of injustice or oppression into a soul-shaking shriek. The shriek deals sonic damage to creatures and objects based on the spell slot used to cast the spell. If you cast this spell when you have fewer than half your Hit Points remaining, use d8s rather than d6s as damage dice.
1st: When you cast furious shriek as a 1st-level spell, it deals @[2d6 sonic damage][roll 2d6 as damage for 'Furious Shriek'].
2nd: When you cast furious shriek as a 2nd-level spell, it deals @[4d6 sonic damage][roll 4d6 as damage for 'Furious Shriek'].
3rd: When you cast furious shriek as a 3rd-level spell, it deals @[7d6 sonic damage][roll 7d6 as damage for 'Furious Shriek'].
4th: When you cast furious shriek as a 4th-level spell, it deals @[10d6 sonic damage][roll 10d6 as damage for 'Furious Shriek'].
5th: When you cast furious shriek as a 5th-level spell, it deals @[13d6 sonic damage][roll 13d6 as damage for 'Furious Shriek']. Creatures that fail their saving throw are shaken for 1 round.
6th: When you cast furious shriek as a 6th-level spell, it deals @[16d6 sonic damage][roll 16d6 as damage for 'Furious Shriek']. Creatures that fail their saving throw are staggered for 1 round and shaken for 1d4 rounds.
ID
3f189d9139a6e1a0be8ec46c
Effect
append '46c8eea2bab683bc3efafb2c' to character.spells;