Gravity Tether (M3, T3, W3)
Source
Galactic Magic pg. 75
By manipulating electromagnetic forces acting on your target, you change its movements. Attempt a @[melee attack][roll d20 + character.attack.melee as attack for 'Gravity Tether'] against EAC. If you attempt a full attack, you can target two creatures. On a hit, your target takes @[5d8 electricity damage][roll 5d8 as damage for 'Gravity Tether'] and must attempt a Reflex save. On a failure, the target treats any square it moves farther from you as difficult terrain for the duration. A successful save ends the spell on the target.
As a standard action, you can attempt an @[attack][roll d20 + character.attack.melee + character.keyAbility.modifier as attack for 'Gravity Tether'] against an affected target within 60 feet, adding your key ability modifier to the attack roll. You can attack two affected targets if you take a full action to do so. If you hit the target’s KAC + 8, you pull it 5 feet closer to you plus 5 feet for every 5 by which the result exceeds a target’s KAC + 8. If you attack and hit two targets, you can instead move them closer to each other. Moving the target into a barrier, creature, dangerous space, or obstacle causes the target to stop before entering that space.
Casting this spell doesn’t provoke attacks of opportunity.
ID
a51768049aab117ba4e3ff69
Effect
append '113f54c00d214c142eb054d8' to character.spells;