Gyre (M1, W1)
Source
Fly Free or Die: Professional Courtesy pg. 52
You cause the water in gyre’s area of effect to form a twisting whirlpool that drags creatures in and down. Each creature that enters or starts its turn in the spell’s area must attempt a Reflex save. A creature that fails its save is pulled a total of 15 feet: first, it’s pulled toward the gyre’s center; then once its space is adjacent to the gyre’s center, it’s pulled downward. A creature that succeeds at its save is pulled only 5 feet. Movement caused by gyre doesn’t provoke attacks of opportunity, and any portion of this spell’s area that isn’t in water has no effect.
Dragonscript
ID
7bebec55e01efe2d41825686Effect
append 'bce45829133499e393a20672' to character.spells;
