Fly Free or Die: Professional Courtesy
Adventure Path

Spells
Conjuration
Witchwarper2
You conjure a toxic algae bloom composed of particles that are sufficiently tiny to bypass standard environmental protections.
TransmutationWater
Mystic1-5
Witchwarper1-5
You temporarily transform part or all of your body into water, gaining unique abilities.
Conjuration
Mystic2
Witchwarper2
You cause a 30-foot-diameter sphere of water or other liquid to fill with bioluminescent plankton.
EvocationSonic
Mystic2
Technomancer2
You cause a rapid change of pressure in liquid to form vapor-filled cavities, causing damaging localized shock waves.
EvocationFire
Technomancer3
You cause water in the spell’s area to instantly boil.
Evocation
Technomancer2
Witchwarper2
You cause targeted creatures to rise or sink in water.
EvocationWater
Mystic1
Witchwarper1
You cause water in the spell’s area to form a twisting whirlpool that drags creatures in and down.
EvocationWater
Witchwarper3
You cause the ambient atmosphere or water to flash freeze, creating a jagged icicle that deals cold and piercing damage.
AbjurationAir
Mystic2
Technomancer2
You prevent a creature from dying due to suffocation.
TransmutationWater
Technomancer1
Witchwarper1
You increase the water pressure in a 20-ft. radius sphere.
Conjuration
Mystic3
Witchwarper3
You conjure a massive spectral shipwreck that drops into the designated area then vanishes.
Transmutation
Mystic1-4
Technomancer1-4
Witchwarper1-4
You magically enhance one or more targets’ physiologies to allow them to swim through liquids with increasing levels of ease and grace.
EvocationAir
Technomancer3
Witchwarper3
You cause a massive sheet of flowing air to appear.
Feats
Prerequisite
You can dart around underwater like a fish.
Racial swim speed.
You’re much more adept at holding your breath than others of your species.
Con 11
You can batter the water’s surface to create a huge sheet of water that temporarily conceals you from your foes.
Str 11, base attack bonus +1.
Your particular brand of fire magic can superheat air or water instead of producing fire, allowing your spells to remain effective underwater.
Ability to cast spells, Mysticism 5 ranks.
Even underwater, you can leverage your strength to devastating effect.
Str 15, base attack bonus +5.
You tap into your inner focus, allowing you to cast spells even in dire situations.
Ability to cast spells, character level 3rd.
You have a magical affinity for spells that manipulate water.
Ability to cast spells.
Items
NameLevelPriceBulkHandsCapacityUsage
Technological
31,2501-101/Day
52,7502-10010/Hour
1017,0002-10010/Hour
1595,0002-10010/Hour
Technological
52,7501---
Technological
Consumable
2150----
3210----
Technological
Worn
1251---
Technological
Worn
53,0001-401/Hour
Creature Companion Graft
On countless watery worlds across the galaxy, convergent evolution has resulted in a vast array of somewhat similar creatures known collectively as giant pipefish. While the size, color, and exact shape of these relatively tame carnivores vary based on their ecosystem, they all have one thing in common: symbiotic relationships with other creatures. A giant pipefish has a fragile, tubular form that ends in a thin, sharp feeding tube. It relies on filter feeders, scavengers, and other hangers-on to attach themselves to its cylindrical body and to provide physical protection against predators and other threats; in exchange, the riders get a free meal out of the pipefish’s constant movement (in the case of filter feeders) or scraps (in the case of scavengers). Convincing a giant pipefish that you’re a friend and not just another meal is no easy feat; the DC of Survival checks to bond with a giant pipefish companion is 3 higher than normal.
On countless watery worlds across the galaxy, convergent evolution has resulted in a vast array of somewhat similar creatures known collectively as giant pipefish. While the size, color, and exact shape of these relatively tame carnivores vary based on their ecosystem, they all have one thing in common: symbiotic relationships with other creatures. A giant pipefish has a fragile, tubular form that ends in a thin, sharp feeding tube. It relies on filter feeders, scavengers, and other hangers-on to attach themselves to its cylindrical body and to provide physical protection against predators and other threats; in exchange, the riders get a free meal out of the pipefish’s constant movement (in the case of filter feeders) or scraps (in the case of scavengers). Convincing a giant pipefish that you’re a friend and not just another meal is no easy feat; the DC of Survival checks to bond with a giant pipefish companion is 3 higher than normal.

Starfinder Core Rulebook © 2017, Paizo Inc.; Authors: Logan Bonner, Jason Bulmahn, Amanda Hamon Kunz, Jason Keeley, Robert G. McCreary, Stephen Radney-MacFarland, Mark Seifter, Owen K.C. Stephens, and James L. Sutter, with Alexander Augunas, Judy Bauer, John Compton, Adam Daigle, Crystal Frasier, Lissa Guillet, Thurston Hillman, Erik Mona, Mark Moreland, Jessica Price, F. Wesley Schneider, Amber E. Scott, and Josh Vogt.
Starfinder Adventure Path #36: Professional Courtesy © 2021, Paizo Inc.; Authors: Joe Pasini, with Patrick Hurley, Avi Kool, Andrew Mullen, and Jessica Ross.

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