Superheated Spells
Combat

Your particular brand of fire magic can superheat air or water instead of producing fire, allowing your spells to remain effective underwater.

Preqrequisite

Ability to cast spells, Mysticism 5 ranks.

Benefit

Your spells, spell-like abilities, and supernatural abilities that deal fire damage deal an additional amount of fire damage equal to half your level (minimum 1), and they deal full damage underwater.

Normal

Fire damage deals one-quarter damage underwater.

Source

Fly Free or Die: Professional Courtesy pg. 48


Dragonscript

ID

cb4d3251ec57fc9c05f2509f

Preqrequisite

and [{character.mysticism.ranks >= 5}, not {character.spells length 0}];
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