Gyre
Casting Time
1 Standard Action
Range
Medium (100 ft. + 10 ft./level)
Area
cylinder (10-ft. radius, 40-ft. high)
Effect
-
Target
-
Duration
1 round/level (D)
Saving Throw
Reflex (partial)
Spell Resistance
No
Source
You cause the water in gyre’s area of effect to form a twisting whirlpool that drags creatures in and down. Each creature that enters or starts its turn in the spell’s area must attempt a Reflex save. A creature that fails its save is pulled a total of 15 feet: first, it’s pulled toward the gyre’s center; then once its space is adjacent to the gyre’s center, it’s pulled downward. A creature that succeeds at its save is pulled only 5 feet. Movement caused by gyre doesn’t provoke attacks of opportunity, and any portion of this spell’s area that isn’t in water has no effect.
ID
bce45829133499e393a20672