Pressurize
Casting Time
1 Standard Action
Range
Medium (100 ft. + 10 ft./level)
Area
20-ft.-radius sphere
Effect
-
Target
-
Duration
concentration + 1 round
Saving Throw
Fortitude (half (see text))
Spell Resistance
Yes
Source
You increase the water pressure in pressurize’s area, dealing 2d10 bludgeoning damage to creatures that enter or start their turn in the area; this damage isn’t reduced as a result of being underwater. Succeeding at the saving throw reduces damage by half. A creature that fails its saving throw by 10 or more must immediately attempt a Constitution check to hold its breath as if it had run out of air; if it fails, it becomes unconscious but stable and continues to suffocate normally unless moved out of the area or the spell ends.
Dragonscript
ID
b10df9ebbc56db254bef20a9