Pressurize
TransmutationWater
Technomancer1
Witchwarper1

Casting Time

1 Standard Action

Range

Medium (100 ft. + 10 ft./level)

Area

20-ft.-radius sphere

Effect

-

Target

-

Duration

concentration + 1 round

Saving Throw

Fortitude (half (see text))

Spell Resistance

Yes

You increase the water pressure in pressurize’s area, dealing 2d10 bludgeoning damage to creatures that enter or start their turn in the area; this damage isn’t reduced as a result of being underwater. Succeeding at the saving throw reduces damage by half. A creature that fails its saving throw by 10 or more must immediately attempt a Constitution check to hold its breath as if it had run out of air; if it fails, it becomes unconscious but stable and continues to suffocate normally unless moved out of the area or the spell ends.


Dragonscript

ID

b10df9ebbc56db254bef20a9
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