Planar Phase (M4, W4)
Level12

Source

Drift Crisis pg. 139

You open and step through an extraplanar detour that teleports you to any unoccupied space within the spell’s range, as per dimension door. Choose one of the following damage types: acid, bludgeoning, cold, electricity, or fire. Your brief jaunt through another plane doesn’t harm you, but it does infuse your weapons with that plane’s matter or energy, causing your weapon attacks to deal additional damage of the chosen type for the spell’s duration. If you cast this spell as a standard action, the spell’s range is 5 feet per caster level, and your weapons deal an additional @[3d8 damage][roll 3d8 as damage for 'Planar Phase'] with your first successful attack, @[2d8][roll 2d8 as damage for 'Planar Phase'] with the second successful attack, and @[1d8][roll 1d8 as damage for 'Planar Phase'] with the third successful attack. If you cast this spell as a move action, the spell’s range is 5 feet per 3 caster levels, and your weapons deal an additional @[3d4 damage][roll 3d4 as damage for 'Planar Phase'] with your first successful attack, @[2d4][roll 2d4 as damage for 'Planar Phase'] with the second successful attack, and @[1d4][roll 1d4 as damage for 'Planar Phase'] with the third successful attack. If your attack would damage multiple creatures, you deal the additional damage to one creature of your choice.


Dragonscript

ID

1564f461c84cca7b671bb6b7

Effect

append '9a06e1359578d9af36fb8549' to character.spells;
This website uses trademarks and/or copyrights owned by Paizo Inc., which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This website is not published, endorsed, or specifically approved by Paizo Inc. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Inc. and Paizo products, please visit paizo.com.