Tectonic Shift (M1, T1, W1)
Source
Galaxy Exploration Manual pg. 75
You create the sensation of a massive earthquake for a short period of time, causing affected creatures to become unsteady on their feet.
1st: When you cast tectonic shift as a 1st-level spell, you can target a creature within close range (25 feet + 5 feet/2 levels). The target must succeed at a Will saving throw or be shaken for 1 round.
2nd: When you cast tectonic shift as a 2nd-level spell, you can target a creature within medium range (100 feet + 10 feet/level). The target must succeed at a Will saving throw or be shaken for @[1d4 rounds][roll 1d4 as duration.round for 'Tectonic Shift']. A creature that fails the save by 5 or more is knocked prone.
3rd: When you cast tectonic shift as 3rd-level spell, you can target up to 5 creatures within medium range (100 feet + 10 feet/level). Each target must succeed at a Will saving throw or be shaken for @[1d4 rounds][roll 1d4 as duration.round for 'Tectonic Shift']. Creatures that fail the save by 5 or more are stunned for 1 round and knocked prone.
ID
52675d3415db9e63abd5bdd0
Effect
append '49e62c9f84cd786b08f3a56c' to character.spells;