Tectonic Shift (M2, T2, W2)
Level4

Source

Galaxy Exploration Manual pg. 75

You create the sensation of a massive earthquake for a short period of time, causing affected creatures to become unsteady on their feet.

1st: When you cast tectonic shift as a 1st-level spell, you can target a creature within close range (25 feet + 5 feet/2 levels). The target must succeed at a Will saving throw or be shaken for 1 round.

2nd: When you cast tectonic shift as a 2nd-level spell, you can target a creature within medium range (100 feet + 10 feet/level). The target must succeed at a Will saving throw or be shaken for @[1d4 rounds][roll 1d4 as duration.round for 'Tectonic Shift']. A creature that fails the save by 5 or more is knocked prone.

3rd: When you cast tectonic shift as 3rd-level spell, you can target up to 5 creatures within medium range (100 feet + 10 feet/level). Each target must succeed at a Will saving throw or be shaken for @[1d4 rounds][roll 1d4 as duration.round for 'Tectonic Shift']. Creatures that fail the save by 5 or more are stunned for 1 round and knocked prone.


Dragonscript

ID

f2f8c60b18cc1417055b63d6

Effect

append 'e3578a89e870d12b4d0122aa' to character.spells;
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