Transfer Time (P3, W3)
Level12

Source

Starfinder Enhanced pg. 129

You transfer crucial seconds from yourself to nearby creatures. Each ally in the area gains an additional move action on their next turn to take a guarded step, move up to their speed, or draw or sheathe a weapon. The ally can use their extra move action in between their other actions, even using it before or after a full action. An ally affected by this spell cannot gain additional actions from other spells and effects during their turn, such as from haste or the hurry envoy improvisation. Once a creature gains an additional action from this spell, they become immune to further uses of transfer time for 1 hour.

You can cast this spell as a full action, modifying the spell in one of the following ways. First, you can grant one of the affected allies an additional standard action instead of a move action, in which case they are not limited to taking a guarded step, moving, or drawing or sheathing a weapon. Second, you can increase the spell’s range to 30 feet. Third, you can choose to change the spell’s area of effect to a 60-foot line or a 20-foot burst centered on you.


Dragonscript

ID

72d8f92f54db2bd7a1db3ff7

Effect

append '72afac26815ab369a634162b' to character.spells;
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