Level 6
You have a starwright’s kit containing tiny amounts of starmetal you can use once per day to infuse a single item. After 10 minutes of uninterrupted work, you grant the item the benefit from the chosen starmetal for 24 hours, as described below. For siccatite, choose cold (for a cold benefit) or hot (for a fire benefit).
Armor
- Abysium: Reduce the usage of all upgrades by 1 (to a minimum usage of 1 for each upgrade).
- Djezet: The wearer gains a +2 bonus to caster level checks to overcome spell resistance, which stacks with the bonus provided by djezet-enhanced armor.
- Horacalcum: The wearer gains a +2 enhancement bonus to saves against slow and effects that alter time.
- Inubrix: The wearer can move through solid objects (though not doors and walls) up to 5 feet thick as if incorporeal.
- Noqual: The wearer gains spell resistance equal to 6 + your class level.
- Siccatite: The wearer gains resistance to cold or fire equal to your class level.
Hybrid and Technological Items
- Abysium: Reduce the item’s usage by 1 (minimum 1).
- Djezet: If the item is hybrid, its item level increases by 1. If the item is a technological item, treat it as a hybrid item.
- Horacalcum: While the item is damaged, it regains 1 Hit Point per minute.
- Noqual: The item gains a +4 enhancement bonus to saving throws against magical effects and spells.
- Siccatite: The item gains immunity to cold or fire.
Vehicles
- Abysium: The vehicle gains a +4 enhancement bonus to saves against environmental effects. The vehicle’s passengers gain environmental protections as if from armor with an item level equal to your class level.
- Djezet: The vehicle gains an autopilot system with a Piloting bonus equal to your level. A vehicle that already has such a system gains a +4 enhancement bonus to Piloting checks.
- Horacalcum: The vehicle’s speed increases by 50 feet, its full speed by 100 feet, and its miles per hour by 10.
- Inubrix: The vehicle’s Piloting modifier increases by 4.
- Noqual: The vehicle gains a +4 enhancement bonus to saves against magical effects and spells. The vehicle’s passengers gain a +2 enhancement bonus to such saves.
- Siccatite: The vehicle gains immunity to cold or fire. The vehicle’s passengers gain a +2 enhancement bonus to their AC and saves against such effects.
Weapons
- Abysium: The weapon functions as if it were made of abysium. A weapon already made of abysium increases the save DC of its sickened critical hit effect by 2.
- Horacalcum: The weapon functions as if it were made of horacalcum. A weapon already made of horacalcum increases the save DC of its staggered critical hit effect by 2.
- Noqual: The weapon functions as if it were made of made of noqual. A weapon already made of noqual increases its bonus to damage rolls by 2.
- Siccatite: The weapon functions as if it were made of cold siccatite or hot siccatite. A weapon already made from siccatite increases the cold or fire damage dealt by one‑quarter your class level.
Source
Character Operations Manual pg. 107