Neurochemistry
Level1

Source

Character Operations Manual pg. 40

Neurochemistry is the study of the chemicals that affect creatures’ brains and nerves (or related cognitive systems).

Abilities

Booster

Level 1

You bolster the chemistry of a creature’s brain (or other cognitive system), allowing it to ignore the effects of the confused and staggered conditions for the booster’s duration. While the creature is ignoring these effects, the duration of the condition elapses as normal.

Inhibitor

Level 1

You deliver a strong chemical admixture that interferes with a creature’s neurons (or equivalent), imparting a –2 penalty to Will saving throws.

Breakthrough - Boost NeurotransmittersEx

Level 5

As a standard action, you can create and deliver a compound that causes a surge of cognitive activity. When injected into a creature, the formula grants the target a +4 enhancement bonus to saving throws against mind‑affecting effects for 1 minute. If the target is already subject to a mind-affecting effect, the target can immediately attempt a new saving throw with a +2 enhancement bonus against the effect. This does not grant a new saving throw if the effect did not originally allow one.


Dragonscript

ID

a2cf8a71a7e0ac527322c95f
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