Increased Bonus
Level 2
You double your Operative's Edge bonus when using a skill in which you have no ranks
Dragonscript Effect
if {character.acrobatics.ranks <= 0} then bonus ((((character.operative.level + 1) / 4) + 1)*2) to character.acrobatics as insight;if {character.athletics.ranks <= 0} then bonus ((((character.operative.level + 1) / 4) + 1)*2) to character.athletics as insight;if {character.bluff.ranks <= 0} then bonus ((((character.operative.level + 1) / 4) + 1)*2) to character.bluff as insight;if {character.computers.ranks <= 0} then bonus ((((character.operative.level + 1) / 4) + 1)*2) to character.computers as insight;if {character.culture.ranks <= 0} then bonus ((((character.operative.level + 1) / 4) + 1)*2) to character.culture as insight;if {character.diplomacy.ranks <= 0} then bonus ((((character.operative.level + 1) / 4) + 1)*2) to character.diplomacy as insight;if {character.disguise.ranks <= 0} then bonus ((((character.operative.level + 1) / 4) + 1)*2) to character.disguise as insight;if {character.engineering.ranks <= 0} then bonus ((((character.operative.level + 1) / 4) + 1)*2) to character.engineering as insight;if {character.intimidate.ranks <= 0} then bonus ((((character.operative.level + 1) / 4) + 1)*2) to character.intimidate as insight;if {character.lifeScience.ranks <= 0} then bonus ((((character.operative.level + 1) / 4) + 1)*2) to character.lifeScience as insight;if {character.medicine.ranks <= 0} then bonus ((((character.operative.level + 1) / 4) + 1)*2) to character.medicine as insight;if {character.mysticism.ranks <= 0} then bonus ((((character.operative.level + 1) / 4) + 1)*2) to character.mysticism as insight;if {character.perception.ranks <= 0} then bonus ((((character.operative.level + 1) / 4) + 1)*2) to character.perception as insight;if {character.profession.ranks <= 0} then bonus ((((character.operative.level + 1) / 4) + 1)*2) to character.profession as insight;if {character.physicalScience.ranks <= 0} then bonus ((((character.operative.level + 1) / 4) + 1)*2) to character.physicalScience as insight;if {character.piloting.ranks <= 0} then bonus ((((character.operative.level + 1) / 4) + 1)*2) to character.piloting as insight;if {character.senseMotive.ranks <= 0} then bonus ((((character.operative.level + 1) / 4) + 1)*2) to character.senseMotive as insight;if {character.sleightOfHand.ranks <= 0} then bonus ((((character.operative.level + 1) / 4) + 1)*2) to character.sleightOfHand as insight;if {character.stealth.ranks <= 0} then bonus ((((character.operative.level + 1) / 4) + 1)*2) to character.stealth as insight;if {character.survival.ranks <= 0} then bonus ((((character.operative.level + 1) / 4) + 1)*2) to character.survival as insight;